so in my game there are several maps.
after the opening cinematic of some text you go to
- Nadie's room
Nadie's room has 4 events:
1 autorun telling the gamer about who Nadie is
2 and 3 are action buttons to guards who just say something nice to Nadie
4 is a big event with a lot of branching and some labels (which I haven't figured out how to do differently yet) which ends up with changing the player from Nadie to Normalin and then moving the party (consisting only of Normalin) to the Port town where Normalin lives
- Port Town
the port town has 9 events:
3 events are just some people in the harbour standing still
1 event is an autorun telling the gamer about who Normalin is
5 events are simply switches which set the condition for the big event
1 event starts of transparent, when the condition is set by the switches the transparency is turned off and he walks to the player.
After the big event in Nadie's room the player is nicely transported to the Port town and is then told about Normalin but after that Normalin just starts sort of flashing transparent and then going back to normal and he can't be moved.
Does anyone have an idea where the problem might be?
I think I've got events glitching with each other but I don't know how
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several possibilities - either you have an active autorun (those always loop and have to be deactivated manually) or the passability on that map is broken.
Can the player turn the actor? Does it face north if you try to move north, south if you try to move south and so on?
If the player can turn, then you have a passability problem - the place you try to go to is blocked (or the tileset has the wrong settings there)
If the player cannot turn, then you have an active autorun that needs to be switched off. -
*EDIT*
I was bringing up the Autorun needing to be switched off, but Andar beat me to it.