I Think I Busted My Alpha Channel

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Started by mhaus 1 posts View original ↗
  1. Hi friends!

    So, I've come across a bug I haven't seen in 3 years of using RPG Maker VX Ace. My lights, which once looked like this:



    Now look like this:



    This has happened with a handful of other items, all in areas with an alpha channel getting completely filled in (that is, the program isn't recognizing the channel). I haven't changed the resource though.

    I've added some amount of scripting, but nothing that even comes close to dealing with graphics rendering. So while in a very stretched theory, yes, I could've done something tragic with my code, let's assume that's not the case for now. I've also added one of Modern Algebra's message window scripts, but I didn't notice this change immediately after that. 

    Has this happened to anyone else? Does anyone know where in the script I might be able to pick apart rendering the alpha? (Or is that handled in the .dll?)

    Basically, any suggestions or guidance would be TREMENDOUSLY appreciated. 

    <3