Hey there guys,
Long time RPG Maker fan, first time poster.
I'm making a Horror game on VXAce and I'm pretty stumped at these two problems. I've looked EVERYWHERE for a Tutorial and just can't seem to find one I need. Or if I have I'm too dumb to realise that's what I need to do.
My first problem is: I've made it so when a monster hits my character the HP bar drops. However as soon as it gets to 1HP there isn't a game over. I'm not using in game battles for this game. How would I make it initiate a game over?
My second problem is:
I would like my character to be grabbed by an enemy and the player having to button mash a certain key to escape. How would I go about that?
Thank you SO much in advance any help would be greatly appreciated!
I really need some help!
● ARCHIVED · READ-ONLY
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'Tutorials' is for when you have made a tutorial which you wish to share with the community. "How do I...?" questions go to the Support forum for the engine you are using.
[move]RPGmaker VX Ace[/move]
I think it would be helpful if you briefly outlined how you are doing battles if they are not "in game". How else are you initiating it if not through the battle process command? -
Oops! I'm sorry! I'll make sure I do that next time.
And I'll try my best to explain;
So say a monster approaches my Character. It won't go into a Battle Scene. It'll just hit my Character and her HP will drop. Kinda like in "Mad Father" (The only example I can think of) -
Then you would need to do something like this.
Set your monster to 'Event touch'
Use the 'Change HP' command from the Event Command Menu
Choose how much you want the HP to drop, and whether it is for all the party, just one/more than one actor.
Do you want the monster to be able to 'attack' you again? If yes, do nothing more, though I would recommend that you do a Set Move Route command with a few 'Move Away from Player' moves so that the player can continue without getting stuck in a never-ending loop of battles.
If you want it to go away for ever, select 'Control Self Switch' from the event menu, select A.
Create a second page which is totally blank, except for the condition on the left side. Choose switch A as your condition.
If you want it to go away, but reappear if you re-enter the map, select 'Erase Event' from the event command menu.
As this is all basic eventing, I strongly recommend that you work through Andar's compilation of info for new users. Spending a bit of time on it now will save you a ton of time and frustration in the future. -
According to the OP, the "battle" stuff is happening okay. It's just that there's no gameover.
OP, gameover only happens when all of your battle members have 0HP (not 1). So do you have something that's stopping them dropping to 0? And how many actors do you have in the party? If only one, how did you remove the others? Deleting them from the Actors tab does not remove them from the party - it just gives you a party full of blank actors. The System tab is where you go to delete them (you'd need to add names back to actors 2-4 to be able to see them in the system tab though). If you just deleted the names from the Actors tab and you're reducing Actor 1's HP when the monster attacks, then you could have Actor 1 knocked out, but the other 3 "invisible" actors still have full HP. -
According to the OP, the "battle" stuff is happening okay. It's just that there's no gameover.
OP, gameover only happens when all of your battle members have 0HP (not 1). So do you have something that's stopping them dropping to 0? And how many actors do you have in the party? If only one, how did you remove the others? Deleting them from the Actors tab does not remove them from the party - it just gives you a party full of blank actors. The System tab is where you go to delete them (you'd need to add names back to actors 2-4 to be able to see them in the system tab though). If you just deleted the names from the Actors tab and you're reducing Actor 1's HP when the monster attacks, then you could have Actor 1 knocked out, but the other 3 "invisible" actors still have full HP.
Yes that's exactly what the problem was! Thank you so much. Sending a telepathic mind hug and may your day be filled with amazing food and games.
And thank you so much for your help too Kes, I also wish your day to be filled with happiness :D