I need help with Jet's Viewed Battle System Script.

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Started by DeyJay5 3 posts View original ↗
  1. I'm using this script: http://forums.rpgmakerweb.com/index.php?/topic/3358-viewed-battle-system/

    in my game but I can't get the sprites to change when the characters die. The script says this:

     

    # These are state-based sprite changes. If the actor has one of these states

        # then the game will search for a sprite of the character's regular sprite

        # name with the special state tag appended to it. So if Jimmy's sprite

        # name was $Jimmy, and he had poison inflcted on him, and poison's id was

        # listed here as ["_poison", 0], it would change Jimmy's in-battle sprite

        # to $Jimmy_poison at the first sprite index.

        STATE_SPRITES = {

        

    and this is what I've done:

     

          1 => ["_death", 0],

          2 => ["", 0]

     

    but it doesn't work. Can anyone help me and tell me what I' doing wrong.
  2. give us the filename of the sprite you want it changed to, and where in the project you placed it.


    Also, try to test it with something other than the death state - that state has several special functions and it might be that they interfere.
  3. the filename of the sprite i want it changed to is Dorothy_death, and the filename now is Dorothy.