Okay so this is how it looks in the editor: http://gyazo.com/9afd300b8fb724a51ef1b19f10f40ecc
And this is how it looks when i play test: http://gyazo.com/d803d89a3c3927bf26ceb75616a3fe3d
someone have any idea why i can see the walls there?
Pls comment if u know how to solve this
I need help with a bug or something
● ARCHIVED · READ-ONLY
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Did you use a parallax image? My guess is yes and some of the looping options are checked. You will also want to use a parallax fix script which can be found in the master script list.
If not, I have no idea. -
The room is 17x13, so you should have a resolution of 544x416. Do you have a script or something to increase the resolution? Because in game they seems to be more tiles.
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Nope i have no resulotion script, neither is the parallax background cheked.
http://gyazo.com/b30b39606299c46bfd80dbaa1813a491 -
That clearly has a script modifying the resolution... just a simple counting of the tiles will allow you to see that it has 3 more tiles to the right and 2 more tiles up which means it uses 20x15 instead of 17x13, which means you're using a non-default resolution of 640x480
If you have Yanfly's Ace Core (or any other core that has a part for adjusting resolution), check it and make sure ur using 544x416 instead of 640x480 -
I only have 2 scripts yet: a name box script and a animated title screen script
i guess it is the animated title script but i don't find where the resulotion is, its over 700 rows -
try to look for Graphics.resize using the search function
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Or nevermind i found it!
Problem solved. thanks for the help guys:) -
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