I need help understanding this script and probably all scripting in general

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Started by Not-Star 8 posts View original ↗
  1. I'll just get to the point here because I'm

    not sure if this topic is going to be a duplicate of post I wrote a while

    back ago (Long story :p )

     I need help understanding how to use those scripts :

    http://cobbtocs.co.uk/wp/?p=25

    http://cobbtocs.co.uk/wp/?p=25

    For the cooking script:

    I know where to put the script. I just not quite sure how to use it :p

    For Blue mage script

    *Deep breath-in*

    I don't know what a character ID is or where I put it

    I don't know what a enemy ID is or where I put it

    and how to get a skill ID's or where to put them to make them into

    lean-able blue mage skills either.

    A tutorial won't go amiss here I really need one.

    ever tutorial I've seen so far ether shows

    how to do something else that I can't relate to with my problem or uses terms I don't

    understand yet.

    *pent* *pent* *pent* *pent*

    Please help me >_<

    (But, in all seriousness I do need help)
  2. It looks like you need some rather basic tutorials, not some scripting tutorials - because while the IDs are used in scripting, they aren't part of scripting - they are the numbers used to organise the database definitions.


    For example, to find an enemy ID - go to the database, go to the enemy tab, go to the very left list where you select the enemies.


    Do you see the numbers in front of the enemy names? THAT are the enemy IDs...


    And similiar to any other database tab...


    I suggest you follow the link in my signature, that lists the basic tutorials and part of the nomenclature (I still need to complete it when I have time)
  3. I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
  4. O.k, I see,

    But, what about the scripts?

    Do I put the codes in there?

    If so, where and how?

    Could you give me an example?
  5. What I read here is "I read your reply, but because it didn't specifically answer my question, I'm going to ignore it and just ask the same thing again"


    You provided two links to the same script. So I can't help you with one.


    With the other, the instructions in the script state quite clearly what you need to do, and even provides examples (which you need to overwrite, otherwise actor 3 will be your blue mage). Did you read the script instructions? The only thing I can add is that you don't include leading zeros with the ids. So if your actor is Actor 001, you put it in the script as 1.
  6. For the Blue Mage script, look at this section

    class Game_Actor < Game_Battler # Edit to include the actor (character) id BlueMages = [3] # Edit to include all the skill ids of the skills you want your # blue mages to learn BlueMagic = [3, 4]First see the line where it says "Edit to include the actor (character) id and then Blue Mages = [3]

    Change that 3 to the ID of the character you want to be a Blue Mage.  

    Then on the line with BlueMagic = [3, 4]

    change those numbers to the Skills IDs that you want your Blue Mage to learn.  You can have more than 2; just make sure that they are separated by a comma and a space.

    Ninja'd
  7. (Ah, the answer was right in front of my face >_<)

    Thanks Ander,Ksjp17 and Shaz You've really cleared things up for me!

    I think this will be my last post asking how to do this scene, I got the hang of it now.

    I think I could really go somewhere with the machine ideas I have for this project! (Or not)

    At any rate, Thanks again for the help!
  8. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.