I love figuring out ways to do things, you're not suppose to be allowed to do :)

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Started by Zoltor 4 posts View original ↗
  1. Well A while ago I created a custom stat page for Summons(Actors) that are never in your party when on the world map(btw the summons give the summoner who Isn't in the battle to gain xp, the xp the summon got from the battle).

    I said It's not 100% finalized, for one, I'm gonna add a xp needed to lv info on it(and I might very well remove some of the hidden stats from the page).

    However at the time I wanted to work on another system, so I moved on, giving it no real thought.  Then a few seconds ago I was thinking about all the awesome things I have created with custom message boxes, already, which natually made me think of my custom status screens.

    Then I remembered I wanted to add xp needed for next lv info, and faster then you can snap your finger, it came to me. Seeing how this is all being evented, I can increase the char's lv by 1 temp, to record the number needed for the calc, into a variable, then change the lv back, and the player wouldn't be the wiser.

    I love inventing ways to do things, that you shouldn't beable to do :)

    I'm gonna create a 100 floor randomized module based map generator(infact already worked out the procedure for it, wasn't as hard as you would imagine, but It's gonna take a lot of eventing, especially since all the enemies/chests, nevermind the stairs are randomly generated as well. However it had to be done, creating a script designed to do everything I need it to do for this feature, might as well be impossible).

    This is gonna be my new masterpiece(trumping the complex Password system I created in the original RPG maker, that enabled me to bypass project size restrictions. How dare they tell me I don't have enough room for more maps, the nerve of  of some people, I swear lol. The PW system was nothing but a nightmare of condition branches, and choices, talk about a confusing mess that was, where with this Ancient Cave, there truly is a lot going on, It's gonna be a thing to behold when It's done, that's for sure) :)

    What crazy things have all of you done through eventing, that so wasn't meant to be possible?
  2. Hmm In my last project I evented a whole ''building'' system where you go to an empty tile, choose which building you want to build (there was quite a lot, something like 25 for the normal tile + others for farm tile etc) then it turns into a construction site where you spend your resources on it and once you spend enough you get all the benefits from having it.

    It was fun, but turned out to be really inefficient in the long run, but I learned so much that I think that it was worthwhile.
  3. CrazyCrab said:
    Hmm In my last project I evented a whole ''building'' system where you go to an empty tile, choose which building you want to build (there was quite a lot, something like 25 for the normal tile + others for farm tile etc) then it turns into a construction site where you spend your resources on it and once you spend enough you get all the benefits from having it.

    It was fun, but turned out to be really inefficient in the long run, but I learned so much that I think that it was worthwhile.

    That's awesome, and is definitely way up there on the list of things you're not suppose to do.

    Yea doing anything revolving tiles that the map editor doesn't do automatically, is as inefficient as anything you can imagine(frankly I wish we had the Byond map editor, you have to do minor coding for each tile you want to use, but there's virtually no limitations(the only limitations it has, are forced on the maps by the compiler, not the editor, you want access to your entire database of tiles, fine, you want layers, fine, you want to make a dynamic, it has mini map navigation making it easier to plan out your maps, ect).
  4. The most complex thing I've ever done was create a spell that used a variable to choose a random elemental spell, which caused a boss to switch elemental rates throughout a boss fight so that he was immune to all but one element, mainly because I was too lazy to figure out if I could do that without resorting to complex eventing.