Hi, I have a problem about the "SKILLS"
Heres it =
When you start the game, you will learn all the skills already, there are only 24SP max on my game, yeah, at first, the skill's damage are okay and decent, but when it comes to middle or near end, it gets useless, Normal attacks are now stronger, what will happen? the skills will have no use, and it will not be used anymore
(Btw, I read the status guide and i understand it, I still have a problem)
Is there a way to fix this? or an alternative stats system?
What I wanted is the skill's damage depend on their Str/Atk, because all skills in my game are all techs, no magics. is there a way to replace the Int or remove them?
I have some problems regarding the Skills
● ARCHIVED · READ-ONLY
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Are you using Ace or XP? Because your profile says Ace, but you posted in the XP support forum. Skills behave VERY differently between the two.
If you're using Ace, you would simply adjust the damage formula of the skill and ensure a.str or a.atk are incorporated into the calculation. If you're using XP, it would require a script change. -
I use XP right now, coz my game uses XP sprites and resources, I dont want to convert them one by one..
But I also use RMVXACE for most of my games -
In that case, you would have to edit the scripts to change the way skills are calculated, if you want them to be based on something different to what they are now.
Moving to RGSSx Script Support