I don't know how to call this Battle System.

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Started by Pandaneko 8 posts View original ↗
  1. Is that possible to make a Battle System like this game on RPG Maker ? i've seen so much awesome work, i would like to know if It's possible.

    Using the mouse with a Script i've found somewhere... But adding foes attacking the opponent by clicking on a picture ( Here it's the card ) is that possible ?
  2. theoretically almost everything is possible - but a combat system like that one (I know that browsergame, it has automatically advancing battlers in addition to a card system) will require a very complex script.


    I haven't seen anything like it on the existing scripts, and I estimate that it would take a group of several programmers several months of work to create, betatest and complete such a battlescript.


    If you can find such a team, good luck to you - it would be very nice to get such a battlescript next year or so...
  3. Haha Thanks... Well I'll use another battle script then :)
  4. Personally I think this is one of the easier battle systems and if you explain your requirements properly you'll likely get someone to script it.

    It looks like it's literally just having battlers moving from one side to another on a grid.

    The logic for the battle system could be as simple as

    loop command phase pick card pick spawn location turn phase for each unit check if there is a target if target attack it else move forwardFancy animations are just an add-on. You can just slide the battler over and flash the sprite to indicate that it's doing something. So, that takes care of the graphics issue.A deck system is unnecessary. A simple system would just provide a window that asks you which battler you want to summon. No cards, no deck. Simplifies the problem even further, since creating a selectable window that populates some items takes less than an hour to do. The deck system would be an add-on that replaces the window.

    I'll get your hopes and say it's something that could be done in a relatively short amount of time compared to other battle systems like the ones present in the Tales series.
  5. I'll wait for someone to make it then xD I'm bad at scripting
  6. You need to provide more details on how the battle system works, unless you want it to function exactly the same way as the game you have referenced. But even then you can't assume someone has played that game or knows everything about it.
  7. Hehe, I've been working on this game's script for a while now.  Since it's a flash game, you can literally download the entire game and all its core files to your computer easily to see how everything works.  It's not complicated at all and I'll have a version at some point.
  8. It's kind of hard to me because i'm not english but i'll try to explain :

    So the Player got a " Deck " with character face on it when you press it with your mouse it sets a little sprite of the card in the field. We'll call that a "soldier"

    So it's a turn based mode, each time a turn pass and the soldier move forward, Soldiers have HP and ATTACK ( Some got passive skills ), So when a Soldier is at range of attack it deals damage... The goal is to defeat the enemy Summoner...