Whenever I turn a switch on so the event does not repeat... the event simple does not start at all in my playtest.
I don't get something about switches
● ARCHIVED · READ-ONLY
-
-
Could you post a screenshot of one of the events you are having problems with, as your description could cover many things.
Post the whole page, not just the commands section, and if there is more than one page, post each one.
That's the only way to give people the information they need to help you. -
Did you set up a event so the switch turns on?
-
-
Did you set the right trigger, like autorun? Also, you haven't used self switches correctly. The way you are supposed to use them is
first you set up the command, (Which you have already done). But I also noticed that the Condition for the same event page is self switch A. It is pretty obvious that this doesn't work. So, to solve this, simply create a new event page and set the condition to self switch A there. Hope I helped :D -
Your problem is that you misunderstood the difference between condition and control.Whenever I turn a switch on so the event does not repeat... the event simple does not start at all in my playtest.
If the condition of a switch is set, then that switch needs to be turned on somewhere else before that event can happen.
If you control the switch ON, then you want something to happen after the control command.
But that means you cannot place both on the same event page - think of this as your car key - if you lock (condition) the car with the key (control), then you need the key outside the car if you ever want to enter it. If you place the key inside the locked key, you won't be able to ever get into the car... -
You don't need autorun on that. Player Touch is fine. If it was autorun, it would happen as soon as the player got on the map, not wait for them to move over it.
You've just used your switches incorrectly.
On the first page, you turn ON the self switch. On the second page (which you haven't added), you put the self switch as a condition.
Putting the self switch as a condition on the first page means that event page will only be active when the self switch is on. And since that page is what turns the self switch on in the first place, and is not active UNLESS it's on, it will never become active.