I can't find the MULTIPLE party / Memorize Multiple inventories script

● ARCHIVED · READ-ONLY
Started by soulius 6 posts View original ↗
  1. Hi, I'm looking for the script that allows memorizing multiple inventories.

    In my story you start off by playing 1 hero but you are given the option to visit 3 different story lines, from these 3 they need to each have their own independent inventories that can all be merged together later, I know this script used to exist however I cannot find it any more.

    any help would be amazing thanks in advance.

    I believe this script was moved here from rpgmaker.net????
  2. I think you meant Fomar's? It's over here

    Oh snap it's VX, sorry about that @_@;

    Spoiler
    Code:
    #===============================================================================​​
    # RMVX
    # Multiple Simultaneous Inventories by IMP1 | Version 1.0 | 6th November 2011
    #-------------------------------------------------------------------------------
    # This script enables the party to have more than one inventory.
    #===============================================================================​​
    $imported ||= {}
    $imported["IMP1"] ||= {}
    $imported["IMP1"]["Multiple Simultaneous Inventories"] = 1.0
    #===============================================================================​​
    # Instructions:
    #===============================================================================​​
    =begin
    
        * Set the amount of inventory you want in game.
        * Use the following event commands:
    
      $game_party.current_inventory = 4
        * This will set all party item dealings to deal with inventory 4.
    
        * Enjoy
    
    =end  
    module IMP_MSI
    #===============================================================================​​
    # Customisation Begin
    #===============================================================================​​
    
      # The amount of inventories.
      Amount_of_Inventories = 8
    
    #===============================================================================​​
    # Customisation End
    #===============================================================================​​
    end
    
    #===============================================================================​​
    # Game_Party
    #-------------------------------------------------------------------------------
    #
    #   Alised Methods:
    #     * initialize
    #
    #   Overwritten Methods:
    #     * items
    #     * setup_battle_test_members
    #     * gain_item
    #     * item_number
    #
    #   New Methods:
    #     * none.
    #
    #===============================================================================​​
    class Game_Party
    
      attr_accessor :current_inventory
    
      alias non_mi_initialize initialize unless $@
    
      def initialize
        non_mi_initialize
        @current_inventory = 0
        @items = Array.new(IMP_MSI::Amount_of_Inventories)
        @weapons = Array.new(IMP_MSI::Amount_of_Inventories)
        @armors = Array.new(IMP_MSI::Amount_of_Inventories)
        for i in 0...IMP_MSI::Amount_of_Inventories do
          @items[i] = {}
          @weapons[i] = {}
          @armors[i] = {}
        end
      end
    
      def items
        result = []
        for i in @items[@current_inventory].keys.sort
          result.push($data_items[i]) if @items[@current_inventory][i] > 0
        end
        for i in @weapons[@current_inventory].keys.sort
          result.push($data_weapons[i]) if @weapons[@current_inventory][i] > 0
        end
        for i in @armors[@current_inventory].keys.sort
          result.push($data_armors[i]) if @armors[@current_inventory][i] > 0
        end
        return result
      end
    
      def setup_battle_test_members
        @actors = []
        for battler in $data_system.test_battlers
          actor = $game_actors[battler.actor_id]
          actor.change_level(battler.level, false)
          actor.change_equip_by_id(0, battler.weapon_id, true)
          actor.change_equip_by_id(1, battler.armor1_id, true)
          actor.change_equip_by_id(2, battler.armor2_id, true)
          actor.change_equip_by_id(3, battler.armor3_id, true)
          actor.change_equip_by_id(4, battler.armor4_id, true)
          actor.recover_all
          @actors.push(actor.id)
        end
        @items = [{}]
        for i in 1...$data_items.size
          if $data_items[i].battle_ok?
            @items[0][i] = 99 unless $data_items[i].name.empty?
          end
        end
      end
    
      def gain_item(item, n, include_equip = false)
        number = item_number(item)
        case item
        when RPG::Item
          @items[@current_inventory][item.id] = [[number + n, 0].max, 99].min
        when RPG::Weapon
          @weapons[@current_inventory][item.id] = [[number + n, 0].max, 99].min
        when RPG::Armor
          @armors[@current_inventory][item.id] = [[number + n, 0].max, 99].min
        end
        n += number
        if include_equip and n < 0
          for actor in members
            while n < 0 and actor.equips.include?(item)
              actor.discard_equip(item)
              n += 1
            end
          end
        end
      end
    
      def item_number(item)
        case item
        when RPG::Item
          number = @items[@current_inventory][item.id]
        when RPG::Weapon
          number = @weapons[@current_inventory][item.id]
        when RPG::Armor
          number = @armors[@current_inventory][item.id]
        end
        return number == nil ? 0 : number
      end
    
    end # Game_Party
    Use $game_party.current_inventory = 5 in a script event command to change the current inventory to 6 (0 is the first).

    Or you can try RMRK.net
  3. haha, yup! but maybe you can help me seeing how your from around here, it was at this link...

    http://www.rpgmakervx.net/index.php?showtopic=4481&st=0&p=48433entry48433

    by Big ED 781 He had it listed it says its been moved over here T.T

    I have found 1 script that does allow MEMORIZE but its only for 1 set it remembers allows you to clear then allows you to re-add, i need a script that will allow you to manage multiple and let them cumulatively add to each other.

    I.E Party A: had 40 potions Party B: has 20 potions 2 Elixirs you could either combine them to party C: and have 60 potions, 2 elixirs or the script would allow Party A+B = A but has both
  4. Archeia_Nessiah said:
    I think you meant Fomar's? It's over here

    Oh snap it's VX, sorry about that @_@;
    No, I think the newest version on Fomar's site is for Ace. It shows up with the VX Ace tag and it doesn't say 'RMVX' like your version does.
  5. Vee said:
    No, I think the newest version on Fomar's site is for Ace. It shows up with the VX Ace tag and it doesn't say 'RMVX' like your version does.
    Oh no I thought he posted in the ACE forums but it was apparently VX XD.

    @soulius I sadly don't keep track of VX scripts ;_; Maybe PM biged instead?
  6. I"ll try that thanks though! hah if anyone has a solution it would be appreciated!