I Broke Battling...

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Started by CobeSlice 7 posts View original ↗
  1. Let me preface this with this: I decided I wanted to build my skills from the ground up, so as to differentiate skills per class, as well as per monster. In doing so, I somehow managed to completely cock-up the fighting system. SOMEHOW.... any time I guard, instead the character attacks. And any time the character attacks they guard. I have added in skills such as guard and attack, but made them basic skills instead of special ones (which are reserved for things like poison arrow or cure). Anyone have any idea how this came about? All I literally did was remove ALL of the skills. I havent touched anything under Terms, I havent changed anything on the classes but the names (and deleted a few unnecessary ones like Samurai). What'd I do and how do I stop it?
  2. Skills number 1 and 2 are automatically set to Attack and Guard by default. You shouldn't change them.
  3. Yep, that's the problem.


    Create a new project (you can have Ace open several times with different projects in each one) and copy skills 1 and 2 from the new project into your current project.
  4. I recently found I broke mine too, copy the first 2 skills and move them then copy attack and guard from another project to fix them. 

    I think it's funny when I try to guard and I do a "Flash Strike" instead XD
  5. Well... that's kinda butt... There's no way to change that then?
  6. there is but it would require changing the script to NOT grab skills 1&2

    It's just easier to leave skills 1&2 alone and add  more behind them.
  7. Hm. Ok. The more I think aboit it, editing the script to grab the appropriate skill per class sounds kinda difficult since I know next to nothing about scripting. Ok. Thanks all...

    Now to find out where my First Project has been saving to....

    Edit: Found it! Phew!