Hydration, Satiety, and Energy

● ARCHIVED · READ-ONLY
Started by Myst 5 posts View original ↗
  1.   I would like a script that would add 3 different systems. Hydration, Satiety ( How full you are), and energy. I'll try to be as descriptive as possible. I want 3 colored bars that would be displayed on the screen, Hydration, Satiety and Energy (Hydration: Blue, Satiety: Red, Energy: Yellow) . I would also like for there to be a percentage on the bars, and depending how high the percentage the bar would be filled to a certain amount. An example would be if lets say the percentage my Hydration was at was 50% the bar would be halfway.

      Basically I want the bars to work in a way like say I have an event in which i'm eating cooked meat I want to be able to choose a certain amount of Satiety to be gained from it, or I could have a choice event in which I have an option to drink water from a lake, and I could add a certain amount of water to my bar. For Energy I might be able to rest or drink coffee.

      Another thing I would like is if the bars would go down after a certain period of time ( That I would be able to choose ) for example lets say you lose 1% hydration in 60 seconds.

     That's all. Hopefully this has been detailed enough to help you understand what I want  :)
  2. So I suppose when Hydration is 0%, Energy drops rapidly, same with Satiety. When Hydration AND Satiety are 0%, Energy drops even faster, and when all three are 0% the character is KO. When just Energy is 0%, satiety drops (burn through food stores in the body to attempt to get energy), and when satiety is at 0%, energy drops (tired and hungry). Is that correct?

    Note that I am not a scripter (far from it, actually, except for event scripting done in the database, which I guess you wouldn't want from this being an RGSSx request), I just thought this was interesting.
  3. Interesting good addition so when Satiety and Hydration is low, Energy drops faster and when Hydration is low, Satiety could drop faster.
  4. The only script I know of off the top of my head that comes close to what kind of system you're describing is this, but I don't think it has all the features you're looking for.
  5. Thanks a bunch :) . Really Helpful to me.