Hello everyone! I started a thread before asking how to put a health bar ingame as a hud (not only during battle) and was adviced to use 'Hud Maker'. Now, i have a couple doubts i want to ask to you guys who might now more about this than myself...
1- Is it possible to run a plugin command to hide all huds? and then unhide them back? (like, all together)
2-Is it legal to use this plugin inside a commercial game? (Giving proper credit to author) or is it just for personal use?
3-I have a health bar on screen that diminishes 1hp every second. I want to put an image at the XY location of the current bar progress. What script/plugin command can i use for the image to relocate itself automatically each time the hp bar lowers to the current hp progress?
Sorry for so many questions, i was hesitant on using this plugin at first (Tho, to be honest, it's amazing) but i lack a bit of skill
to control it properly. I would really appreciate if anyone can lend me a hand or tell me how to do this without the plugin...
Thanks in advance!!! ~Leo
HUD Maker doubts / Health bar ingame
● ARCHIVED · READ-ONLY
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I've moved this thread to Plugin Support. Thank you.
It would help if you linked the plugin. -
While it is possible to make a HUD without a script, it can become tedious and cumbersome. It would require you to provide the aforementioned elements (such as the pictures for the HUD: actor face [if applicable], hp bar, hp bar background, and anything else you want the HUD to display) and a parallel common event that constantly updates and checks its current contents. With this however, you could turn off the HUD by just turning off the switch that actives the common event. If you want to show numbers in the HUD, well then it becomes a whole different monster.
Besides @SumRndmDde HUD Maker, there is also Moghunter's Actor HUD.
https://atelierrgss.wordpress.com/rmv-actor-hud/
As for your second question: SumRndmDde's ToS can be found here: http://sumrndm.site/terms-of-use/
I hope some of this helps ^_^ -
[move]Plugin Support[/move]
It would help if you linked the plugin.
This is the plugin in question: http://sumrndm.site/hud-maker/
Thank you for moving the thread, i'll pay more attention next time!
While it is possible to make a HUD without a script, it can become tedious and cumbersome. It would require you to provide the aforementioned elements (such as the pictures for the HUD: actor face [if applicable], hp bar, hp bar background, and anything else you want the HUD to display) and a parallel common event that constantly updates and checks its current contents. With this however, you could turn off the HUD by just turning off the switch that actives the common event. If you want to show numbers in the HUD, well then it becomes a whole different monster.
Besides @SumRndmDde HUD Maker, there is also Moghunter's Actor HUD.
https://atelierrgss.wordpress.com/rmv-actor-hud/
As for your second question: SumRndmDde's ToS can be found here: http://sumrndm.site/terms-of-use/
I hope some of this helps ^_^
Thank you so much! I guess trying to solve this without the plugin is out of my league, so i'll just stick to it. Thank you for your suggestion, i will try it out!
For now, i'm still in the process to figure out how to hide the huds and move the image at the health bar current position... -
For hiding the HUD in HUD Maker, you could use the condition box and set up all/some of the elements to only come on whenever a certain switch is on. As with the provided image, that particular element will only be shown when switch 3 is active.
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Thanks Kamui! I'll put that to use. Hey, sorry for bothering you, but by chance, you don't know how i could use the actor's current hp in the hud bar as coordinates for an image?
In the example attached you can see what im trying to do (its an inverted health bar) im trying to make the fire descend with the health bar.
Sorry if this is not about the script but it is related to my first question, i still cant solve it and its driving me crazy @-@
Thanks again and sorry for the trouble! -
No problem. Glad I could help ^_^!you don't know how i could use the actor's current hp in the hud bar as coordinates for an image?
In the example attached you can see what im trying to do (its an inverted health bar) im trying to make the fire descend with the health bar.
Sorry if this is not about the script but it is related to my first question, i still cant solve it and its driving me crazy @-@
Thanks again and sorry for the trouble!
I am not sure how to perform what you are wanting to do with pictures and hp bar variables<_<. I myself am still not a good variable-smith or variable-wizard.