HTML game or download?

● ARCHIVED · READ-ONLY
Started by JohnDoeGames 32 posts Page 2 of 2 View original ↗
  1. werzaque said:
    So, I have a couple of things to say about this. First, 99.9% of players wouldn't consider stealing your ideas in the first place.
    know. I said that. But 0.001% would. And those who do, find eachother and twach each other.

    its easy to say: Oh it is only so few... but that doesn't take away that I have systems I worked on for years, which I don't want each and everyone to be able to see. It only takes 1 thief to make all my work worthless. Only 1.

    And in Dutch we have a saying: Preventing is better than curing.



    werzaque said:
    Your concern is with the 0.1% that does.
    Yes.

    werzaque said:
    Second, you do not need to be a hacker at all. I just tried it on a few random itch.io browser games, and could access both their JS as well as their JSON data with surprising ease. And last time I checked I do not have "hacker" in my resume.
    Uhm... if you went out of your way to see code that wasn't meant for you to see, then that is hacking. Even if you don't put it in your resume.

    If you downloaded browser games without permission, then you're already in the wrong. Even if you just do it to proof me wrong. That's piracy.

    I don't want to be rude, but downloaded games are way easier to rip then browser games. Also I would know something is wrong, because I would see my game is downloaded while that shouldn't be possible.

    Note: this is not my advice in security. This is personal experience and for me a huge reason to choose HTML.

    Artille said:
    If there is sensitive data handling, I would prefer HTML5, as it offers more security. (for example micro transactions or logins)

    For anything else, downloadable would be the best thing, because once deployed there is no maintenance.


    Edit (after reading above post) :
    Online deployment offers much more security, but only on a server you own.
    Itch is not really designed to secure anything
    Yeah, the thing is, someone has to go out of their way to even download that game and they have to know how.

    Opening a downloaded game in RPG maker is easy. Much easier then downloading browser based games.
  2. JohnDoeNews said:
    I don't want to be rude, but downloaded games are way easier to rip then browser games. Also I would know something is wrong, because I would see my game is downloaded while that shouldn't be possible.
    Actually, the reverse is true. With a bit of work, you can safely secure a downloadable game. My games are a testament to that. HTML games can't (unless you know how to use Web Cryptography, maybe). It doesn't take long to Open the dev tools (all browsers have it) and poke around the files.
  3. Someone who can look in the console and see how I did what I did, doesnt need to rip me off. :p It's the noob with more ambition than skill that worries me.

    But yeah, that is a fair point. Then I probably misunderstood @werzaque too. I thought they said they downloaded browser games to see the json files. And I dont think that counts as hacking then.

    So... im going to rush home now to delete all my browser games. :p (Not really, don't worry. I'll leave you guys with Chick Hunt and Journal1st. :p )

    @werzaque IDK if that is why you gave me an angry emote, but... Sorry if I gave you the feeling I was accusing you of hacking. Or piracy. I meant to say that those actions would make you a hacker or a pirate. And I only said it because I thought you just said you did both.

    That is why I say "If you did...". I now see how that could be read the wrong way.

    I already didn't understood why that would have made you angry. I wondered: "You tell me you download browser games but when I tell you that's piracy, and then you get angry? Why?" But I know see this wasnt the case.

    Why @RCXGaming gets angry, idk. Guess they are just angry.
  4. JohnDoeNews said:
    Why @RCXGaming gets angry, idk. Guess they are just angry.

    What an unnecessary and childish comment, lol


    I only really do downloadables. I had to for a jam once, but it was pain and I can't imagine my current project will work. I never play browser games either, unless it's the only option. I think TheAMDol listed most of the reasons why.
  5. TRIDIUM said:
    What an unnecessary and childish comment, lol
    I just wonder why they get angry. What did I say to offend anyone? And you think this comment is mature?

    TRIDIUM said:
    I only really do downloadables. I had to for a jam once, but it was pain and I can't imagine my current project will work. I never play browser games either, unless it's the only option. I think TheAMDol listed most of the reasons why.
    I don't care anymore. I just wanted to talk about browser games vs downloads. But even that pisses half the forum off these says, so I'm going to do something else with my weekend
  6. JohnDoeNews said:
    I just wonder why they get angry. What did I say to offend anyone?
    JohnDoeNews said:
    Then I probably misunderstood @werzaque too
    JohnDoeNews said:
    Sorry if I gave you the feeling I was accusing you of hacking
    probably something between the misunderstanding and dismissing Werzaque's of initial point, and the interpreted accusation of piracy where none was mentioned if i gad to guess.:rolleyes:

    their point was that uploading the game to itch does nothing to protect the assets of the game. they said it to counter the claim that protection is a good reason for uploading in the first place. its a good warning if one's reasoning for uploading was protection.
    JohnDoeNews said:
    But yeah, protection is indeed one of the largest reasons.
    werzaque said:
    just felt that I should point out that uploading a project as HTML on itch offers no source code protection. Absolutely NONE.
    and you dismissed it by saying:
    - if someone really wanted to get at the files theyd get at it anyways. That is going to be true no matter if its in a browser or downloaded. it doesnt do anything to address the point of the lack of security by saying the alternative isnt safe either
    - and that its easier to tamper with download games. Its not necessarily true. The files *are* on your pc with a downloaded game, but its also true that the console can and will let you have a go at files as well once theyve been loaded. the console access would even let you manipulate game data in ways you couldnt if it were downloaded since the deployment blocks devtools use


    JohnDoeNews said:
    I don't care anymore. I just wanted to talk about browser games vs downloads. But even that pisses half the forum off these says, so I'm going to do something else with my weekend
    nobody got angry talking about browser vs downloaded games. Werzaque didnt even frame the initial point as "browser bad". it was a disclaimer to the point of protection. Youre the one who said something inaccurate and then argued down the response to it while not addressing it
  7. Look, I apologized to the person who I think had a right to be offended. I don't have anything else to add.
  8. Thinking bout it now, an online version of my demo would allow more people to try it easier.

    My issue is I don't really know how to set it up.

    Maybe in the future.
  9. Maliki79 said:
    Thinking bout it now, an online version of my demo would allow more people to try it easier.

    My issue is I don't really know how to set it up.

    Maybe in the future.
    I wrote a tutorial on how to upload a HTML5 game on itchio years ago, but it is still valid:
  10. I'll have to check the files, but it's currently already bigger than a gig.
    After sliming it, I'm pretty sure it'll fit. I should use that asset trick in my project regardless. I need to start ironing things out.
    Thanks for the PDF.
  11. Maliki79 said:
    I'll have to check the files, but it's currently already bigger than a gig.
    After sliming it, I'm pretty sure it'll fit. I should use that asset trick in my project regardless. I need to start ironing things out.
    Thanks for the PDF.
    For a demo, you don't need all the files. If you just share the first chapter or first area, then all the other maps etc can be scratched. That is what makes it perfect for demo's.

    If you have your own website (which you totally should) you can even embed them on there for your visitors to see.
  12. Closed at OP’s request.