HP/MP Overflow

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Started by SawyerFriend 3 posts View original ↗
  1. So, there's a particular mechanic regarding consumable items that I've been planning on implementing, and I'm not entirely sure if it can be done with common events or if I'll need to set up a plugin for it. I've found that it's easiest for everyone to understand what I'm trying accomplish if I'm really specific, so I'll just explain what I'm trying to do in detail.

    Basically, when a character uses an Ether that restores 25 MP while their MP is full, I want their MP to temporarily go 25 points over their maximum and apply a small buff. I'm thinking this could maybe be done with a state that raises Max MP, but I'd also like it to display that the MP is past its limit. Is this something I could do through an event, or is there any kind of plugin that could make something like this work?
  2. if you want a display that contains numbers above max, then there is no way to do this without plugins.
    and even the rest of your idea clashes with several limits in the engine, like being unable to use an item that primarily heals if you're at max HP and so on.
  3. Andar said:
    if you want a display that contains numbers above max, then there is no way to do this without plugins.
    and even the rest of your idea clashes with several limits in the engine, like bying unable to use an item that primarily heals if you're at max HP and so on.

    Yeah, I suppose I didn't even think of that last part. I'll have to ask my programmer to see if he can make something like this, then.