The Z key is to confirm your decision, X is to cancel, R is to access the combos you have learned, D is to defend and V is to escape battle. There is also an AP system so the player doesn't use powerful attacks all the time without consequence. The Max total of AP you can gain is 18 and the player starts with 9 at the start of battle. The elements consume AP based on what level they are, each element starts at 1 and ends at 3. The different ingredient items consume different amounts of AP. There are also certain combos that are exclusive to that certain character and only they can use it.
I have also attached a doodle of how I would like to set up the UI in battle. I am using the yanfly scripts to achieve the visual battlers and the visual enemies as well.
