Hi,
I have been using RPG maker since Ace and I'm missing a function. When I'm playtesting my game, I want to skip combat and go directly to the reward page. In Ace, I could do this by pressing F8 while in combat. Now F8 opens the debug console.
So I'm wondering if there is a way to skip combat in debug / playtest?
Thanks!
How to win combat in debug
● ARCHIVED · READ-ONLY
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Since it's a playtest, why not creating a Skill called DEBUG_WIN with the highest damage possible and just give it to your party? When the game is ready, you can simply remove the skill.
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That's not a bad idea. I'll do that for now :)
Thanks!