How to Update NW.js to Dramatically improve Game Performance!

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Started by KillerGin 273 posts Page 14 of 14 View original ↗
  1. fizzly said:
    If anyone else digging through this topic to find answer how to update for MZ & Windows:
    - download NW.JS (SDK)
    - delete everything from "nwjs-win" folder (RMMZ folder; remember to do the copy of that folder before!)
    - extract the downloaded file and put everything from the folder to empty "nwjs-win" folder

    That's it! No more.
    Which version does it work mostly bug free? Some break steam achievements or greenworks
  2. Dark_Ansem said:
    Which version does it work mostly bug free? Some break steam achievements or greenworks
    Oh...did not use steam achievements or greenworks, so no idea. Just updated with the newest one and works like a charm for now, at least for performance it's definitely a boost. But didn't exported my game yet, so no idea about that.
  3. fizzly said:
    Oh...did not use steam achievements or greenworks, so no idea. Just updated with the newest one and works like a charm for now, at least for performance it's definitely a boost. But didn't exported my game yet, so no idea about that.
    Oh boy, exporting the game can be an issue?
  4. Dark_Ansem said:
    Oh boy, exporting the game can be an issue?
    I hope not. In the worst case, I can go back to the "old" files.
  5. just FYI for everyone, before claiming this process is an obstacle to deployment, remember that deployment can fail if you keep (like I do) unexpected files in your project directory
  6. Dark_Ansem said:
    Which version does it work mostly bug free? Some break steam achievements or greenworks
    Any version will work for steam achievements as long as it matches your greenworks version (each version of greenworks will say which versions of NWJS and Steamworks SDK it is compatible with). If you update NWJS, you also need to change your greenworks and SDK files (such as lib files etc.) to match. If they all match, it should work.

    That said, not all versions of NWJS are proton/SteamDeck compatible. If SteamDeck compatibility is important to you, then the most recent version of NWJS you can use is 0.49.2, which is much harder to find a compatible greenworks file for and requires some extra work.
  7. why thank you that's very helpful!
  8. fizzly said:
    If anyone else digging through this topic to find answer how to update for MZ & Windows:
    - download NW.JS (SDK)
    - delete everything from "nwjs-win" folder (RMMZ folder; remember to do the copy of that folder before!)
    - extract the downloaded file and put everything from the folder to empty "nwjs-win" folder

    That's it! No more.
    Back in the .92 version, this didn't work. I tried the NW.JS 32-bit SDK and it goes through. My game uses 3D, so I have to wait until the 64-bit version works. It should work for everyone else and they will be pleased.

    1762193416284.png
  9. Heya I tried to update the MV nwjs with the latest version (10.5) it seems doesnt work, cause I can't even try to run the game on play test mode. This warning window shows up..., just a heads up
    1764846782027.png
  10. Serpent_Lord said:
    Heya I tried to update the MV nwjs with the latest version (10.5) it seems doesnt work, cause I can't even try to run the game on play test mode. This warning window shows up..., just a heads up
    View attachment 354270
    Open up your package.json and type in a name in the name field:
    Code:
    name: "project1",
    ...
    Here is some info on name:
    package.json | npm Docs
  11. bass2yang said:
    Open up your package.json and type in a name in the name field:
    Code:
    name: "project1",
    ...
    Here is some info on name:
    package.json | npm Docs
    Wow it works like a charm, thank you
  12. KillerGin said:
    d) Now delete the “chromedriver” file (this is simply not needed at all!)

    You are DONE!!!! Type “process.versions” into the console and check your awesome new NW.js version!
    Sorry if this was already asked, but does anyone know where to find the "chromedriver" file? I can't find it at all but then again it's an unneeded file, so would it matter that much? Secondly, where do I find the console? I have 0 idea what that means and theres no "console" in the RMMV contents. Any help appreciated!
  13. 77skn said:
    Sorry if this was already asked, but does anyone know where to find the "chromedriver" file? I can't find it at all but then again it's an unneeded file, so would it matter that much?
    It looks like the "chromedriver.exe" file is in the "nwjs-win" folder that you download in the updated version of the folder (it's not in the RPG Maker version, which is why you delete it).

    77skn said:
    Secondly, where do I find the console? I have 0 idea what that means and theres no "console" in the RMMV contents. Any help appreciated!
    To access the console in RPG Maker, you'll press F8. This is when you playtest your game!