How to tie multiple hits with agility?

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Started by Uzuki 5 posts View original ↗
  1. Hey everyone.

    I was wondering there is a way to tie multiple hits into a stat like agility. I've been looking for a way all day and haven't found anything relating to that.
  2. go into the hit method of the game battler class and put it in a while loop that counts up to the agility stat.

    That'll give you one hit for every point of agility.

    Edit: item_apply if you want a chance to hit for each point, make_damage_value if you just want to count up all the damage.
  3. I'm sorry, but I'm horrible at writing code. I tried changing it, but I keep getting back an error. If you don't mind can you show me how?
  4. I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
  5. *Bump