Hey everyone.
I was wondering there is a way to tie multiple hits into a stat like agility. I've been looking for a way all day and haven't found anything relating to that.
How to tie multiple hits with agility?
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go into the hit method of the game battler class and put it in a while loop that counts up to the agility stat.
That'll give you one hit for every point of agility.
Edit: item_apply if you want a chance to hit for each point, make_damage_value if you just want to count up all the damage. -
I'm sorry, but I'm horrible at writing code. I tried changing it, but I keep getting back an error. If you don't mind can you show me how?
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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
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*Bump