I was wondering if there was a way to tie a character's agility to how many attacks they can deliver.
i.e: When Actor 1 uses Attack and his agility is between 10-20 he does one hit. When his agility is between 20-30 he can deliver 2 hits. When it's between 30-40 he does 3 hits etc, etc.
So would I be able to do something like this with events and variables or is there a specific script that I'm over looking?
How to tie Agility to Hit Counts
● ARCHIVED · READ-ONLY
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you also need to consider the charecters ATK. mid-late game you could end up having a broken charecter that makes the game no fun to play beause all the bosses are dying in two to three turns. one suggestion is have it be that if the charecters AGI is high enough above the targets AGI, that more hits start to happen
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I took that into consideration. The above is just an simplified example. Physical attacks are greatly lowered and won't just be the main focus of combat, but it will play a part on how damage is dealt.
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You would need to edit the parts that check for hit count so that they add hits when the agi is on the range.
I've uploaded a new script for this btw, you could wait for the thread to be approved.
EDIT: Here -> http://forums.rpgmakerweb.com/index.php?/topic/33101-custom-skillitem-repeat-v100