I keep running into the problem that spells, instead of doing little to no damage, heal the enemy instead.
Interestingly, the stronger the spell is, the more it heals the enemy.
I think this has something to do with the "Element Efficiency" tag since it mostly applies if the element of the spell has
"F" efficiency on the enemy.
My question is, basically:
Is there any way to cap of the damage at 0? So that it becomes impossible to deal "negative" damage?
Or is there something inherently flawed with the way I'm using the options provided by rmxp?
example: Actor (INT: 295, ATK: 8) uses Skill (Power: 20, ATK-F 50, INT-F 100, MDEF-F 100) VS Enemy (MDEF 10, Element Efficiency F)
thanks!
How to stop skills from healing an enemy
● ARCHIVED · READ-ONLY
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I'm not sure what you mean. An enemy with "F" efficiency should always be healed for the amount of damage it would normally take, and enemies with "E" efficiency should always be unaffected, as noted in the help pop-up. If this is inconsistent for you then the spell might have multiple elements, or the script might be messed up.
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Thanks a lot! Might have been the multiple elements, but I'll have to do some testing.:aswt: