I'm making a "woods' map, and want to have it appear as sunlight can't get through, similar to the woods in Link to the Past. Am I missing that option somewhere or do I need a plug-in for that? thanks for steering me in the right direction.
How to shade my map?
● ARCHIVED · READ-ONLY
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You can create a semi transparent layer to go over your map. Galv has a nice plugin that enables that feature.
https://galvs-scripts.com/2015/10/30/mv-layer-graphics/ -
Thanks. Looking through this now, does the image for the img/layers folder I'll make have to be a certain size? Can I just use a black square of a certain size and adjust the opacity for shade? Thanks again for the quick response.
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If you don't want it to look distorted, I would make the layer the same resolution as your game screen.
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So I have a black square 816x624 px in the image/layers folder I created, have an event on the map with following plugin commands (LAYER 59 1 fog 0 0 100 5 0 0 0) set to run parallel, but still am not getting the image to show at all. Any idea what I'm missing? Sorry to be a bother but I feel like I'm close.
59 in the map ID of the map the event is on, and 1 refers to this being the first layer on the map. Am I doing that correctly?
EDIT:
Well I got it work, but only after I leave then re-enter the map. Any idea why that is?
EDIT 2:
Nevermind, I got it working. Just moved that event into a map you pass on the way, and once I move into the map I wanted shaded, it was working perfectly. Thanks for your help! -
That is one solution.
However, for reference you can also just add the Layer information to the note section of map properties and it will auto load when you enter the map.
Per Galv's plugin instructions:
"In addition to using the plugin calls, you can setup layers on each map in
the NOTE section of the map settings. Do this in the same way as the plugin
call except do not add the map ID.
LAYER ID GRAPHIC XSPEED YSPEED OPACITY Z XSHIFT YSHIFT BLEND
LAYER_S ID GRAPHIC X Y OPACITY Z BLEND XANCHOR YANCHOR CHAR ROTATE
These layers can be changed as normal with plugin commands."
e.g. -
you guys are awesome. Not sure how I missed that on his instructions.
I had taken some time off using this, but the quick help from the community definitely helps me chug along. Thanks again. -
You can also opt to just try the Map Tint event command in case you don't need super complicated overlays
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Or use the 'Show Picture' command, as a parallel process, ending with 'Erase Event', so that it is in place when the map loads, stops running while you're on the map and reloads every time you enter the map.
To make it more visually varied, you could use a low opacity eraser in some areas to give it darker and lighter shade patches.