I have looked everywhere and I just can't find where to set each Actors initial amount of gold. I know the answer will cause a real "duh" moment for me so go ahead and let me have it. :)
How to set initial amount of gold?
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I'm pretty sure all you have to do is set an event and give the party x amount of gold, I don't think there's a specific feature for it, like for example in the opening cutscene before anything happens give the party x amount of gold.
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I thought for sure there would be a setting for starting amount of gold, like in one of the tabs in the database. OK, thank you for the quick reply!
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Gold and inventory belongs to the party, not to individual actors.
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OK, then my next question would be, how would I make an event to play at the start of the game? Set an event at the starting area where the party would walk over? I'm used to programming the hard way and doing something like this through code. I much like using menus and events now though. RPG Maker is mighty fun!
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Create an event (or edit an existing one) and change the party's gold to x amount.
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Create new event
Change process to auto start
Create a new even on page two with a self switch
go back to page one, create an event that gives party gold
create event to turn on self switch -
I oftenly create a map in blank (actually dark hahah) and add an event without graphic, in parallel process, (because AutoStart freezed on Ace, don't remember why) where my intro happens. There, I put my logos, intro, and define some things as for example. Initial amount of gold.
That would be the most 'good lookin' way to do it IMO.
Also, you have to define that map as where the player starts, but with no-one on the party (in the System section of the Database, no party at start)
At the end of your intro event, some transition (to hide when you add someone to the party), teleporting to the ''starting map'' and that will be all.
If I didn't explain well, ask again please. -
Perfect! Works like it should Thanks!Create new event
Change process to auto start
Create a new even on page two with a self switch
go back to page one, create an event that gives party gold
create event to turn on self switch -
Seems to me this was in a tutorial for VX Ace and that's how I did it before. It's been ages since I did that though and not sure if I am even correct. I will try this way too.I oftenly create a map in blank (actually dark hahah) and add an event without graphic, in parallel process, (because AutoStart freezed on Ace, don't remember why) where my intro happens. There, I put my logos, intro, and define some things as for example. Initial amount of gold.
That would be the most 'good lookin' way to do it IMO.
Also, you have to define that map as where the player starts, but with no-one on the party (in the System section of the Database, no party at start)
At the end of your intro event, some transition (to hide when you add someone to the party), teleporting to the ''starting map'' and that will be all.
If I didn't explain well, ask again please.
I don't see an option in the database though for no party at start. -
Sorry haha. This works the same in MV. But the transitions seem to be really fast.Seems to me this was in a tutorial for VX Ace and that's how I did it before. It's been ages since I did that though and not sure if I am even correct. I will try this way too.
I don't see an option in the database though for no party at start.
Actually, it's pretty simple.
More than ''no party at start'', It would be like ''define no-one is in the party at the beggining''. I hope that language doesn't mean a problem.

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You can have party members in the party at the start of the game. If you don't want to see them straight away, you just check the Start Transparent option in the System tab. Then when you're ready for them to appear, you use the Change Transparency event command (I think you turn it OFF to make the player visible).
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instead of no one in the party at start, you could also set it up so that your initial party is the first party member only, then check the tab for set player to transparent at start. Just don't forget to turn transparent off though at some point, else you will not be able to see your player!
Edit: Ninja'd by Shaz. -
Yes, I have this set to transparent.You can have party members in the party at the start of the game. If you don't want to see them straight away, you just check the Start Transparent option in the System tab. Then when you're ready for them to appear, you use the Change Transparency event command (I think you turn it OFF to make the player visible).