How to random Room?

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Started by pangloy 8 posts View original ↗
  1. 181123031152.jpg

    Good Evening :LZSsmile:

    I have 4 maps.
    - Map A is World map. and have "Blank area for Room".
    - Map B as small as "Blank area for Room".
    - Map C as small as "Blank area for Room" .
    - Map D as small as "Blank area for Room".

    How to random room every time I enter and leave and enter room:kaocry:
    Thank you. Love you.
  2. In your event that transfers you into the room, set a variable equal to random 1-3. Then use conditional branches. If variable = 1, it transfers you to the map of room B. If variable - 2, it transfers you to the map of room C.
  3. mlogan said:
    In your event that transfers you into the room, set a variable equal to random 1-3. Then use conditional branches. If variable = 1, it transfers you to the map of room B. If variable - 2, it transfers you to the map of room C.

    That is also how I would accomplish this too.

    Create a random value between 1 and the number of rooms and then depending on the value recieved go to room B, C, D .... etc.

    if value == 1 transfer to room b
    if value == 2 transfer to room c
    if value == 3 transfer to room d
    etc.
  4. Thank you all. :LZSsmile:
  5. Extra note: If "Room" as seen on World Map A is an event sprite, you can set the random variable in advance, and then you can have three different pages, one for each value of the variable (1, 2, or 3), which contain a different graphic to display, and warp you to the appropriate version of the Room (B, C, or D) when touched. :)
  6. Wavelength said:
    If "Room" as seen on World Map A is an event sprite,

    Can we set whole room (size more than 1 block) grouping in 1 sprite?? :LZSsmile:
  7. the pixel size of a sprite doesn't matter, it's the structure (3x4 cells of identical pixel size) that matters to a sprite.
    just check the big monster sprites...
  8. Thank you :LZSsmile: