Good Evening.
How to
1. Player random position without Plug-in
2. Event random position without Plug-in
Thank you so much. :LZSexcite:
How to random position without Plug-in
● ARCHIVED · READ-ONLY
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Set variables to random values, then use either transfer player or set event location to draw the coords from the variables.
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WOW!!!! Thank you so much :LZSsmile::LZSproud:
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How I do in this case. :LZSsmile:
Random A in any number in Blue square.
Random B in any number in Blue square.
But A and B can't Stand in same number.
Thank you so much :LZSsmile::LZSsmile: -
Set random variable 1-9, then transfer A to spot designated for the outcome of the variable.
Then set random variable #2 1-9, check if its outcome is equal to the first variable (and if so, reroll it), otherwise transfer B to spot designated for the outcome of the variable. -
Set random variable 1-9, then transfer A to spot designated for the outcome of the variable.
Then set random variable #2 1-9, check if its outcome is equal to the first variable (and if so, reroll it), otherwise transfer B to spot designated for the outcome of the variable.
Thank you. :LZSsmile:
Now I understand that concept.
But How to "REROLL" :kaocry: -
Use a conditional branch command to compare the 2 variables and see if they're equal, and if they are, repeat the process until the outcome isn't them being equal in value.But How to "REROLL" :kaocry:
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This is how I would set it up, though there may be a more efficient way. I tried to put in enough comments to explain what was happening.
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Reroll = Jump to label
Thank you. :LZSsmile: