How to make things a "long grass" tile?

● ARCHIVED · READ-ONLY
Started by m1a2x 8 posts View original ↗
  1. By a "long grass tile", i mean a tile that is see-through but apears over a character when you walk through it, like the long grass, or world-map trees already in the game engine.

    I've made a place with shallow water you can walk through, but it looks as if you're walking on the surface of the water, not in the water... SO, i thought it would be better to have the water work like the long grass tiles, so that it looks like you're walking IN the water.

    Anybody knows how to do that?
  2. You have to:

    1. Do to your Database.
    2. Go to the Tilesets.
    3. Find the tile that you want to make ''Long Grass''
    4. Click on the ''Bush'' mode on the right, then click on the tile.
    Thats pretty much it. This way you can also add other features to the terrain, such as making it deal damage when touched.
  3. Ooo... nice.

    Thanks!
  4. That works for grass as it removes the bottom part of the sprite from the display. It doesn't work for "underwater".


    Have the top-water-tile on the upper map layers (sheets B to E) and give it star passability, then the player will be able to walk below it.


    You'll need a lot of transparency set on the water tile for this, or the player will vanish under the tile.
  5. That'll be usefull, but as i said i need shallow water, so the bush setting is perfect. 

    Still, thanks for that, might be usefull for other parts in the game.
  6. As Andar said, the Bush setting doesn't work on water tiles.  Did you test it and see if it gave you the desired results?
  7. I tested it, and it works like i wanted it to. It looks as if the character is waist deep in the water. 
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