Back, had to learn some sound synthesis from a different website.Making airship events will have to wait i guess so ill ask, how to create a complex game with little memory usage?Around 200mb ideally.
How to make story events happen once without cloning maps?
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I'm looking at your thread title and the contents of your post, they are not asking the same thing here.
Making story events only occur once in a map that gets used multiple times is rather simple and there are several methods depending on your exact setup, but the default (and easiest) method is simply to use Switches(or Self Switches) that get turned on when the event is supposed to start and off when it is supposed to end. These switches can be turned on or off by variables, conditional branches, or direct commands. Which to use depends on how you want to configure when it starts and the events leading up to it.
Map data does not include the graphics or audio, and is very small(usually less than 1 mb per entire map). Most of the size of a game comes from the "Graphics" and "Audio" folders which(unless you accidentally made additional copies of stuff) includes a single copy of each tilesheet, face graphics, audio file, etc... which are then called for from the map. Make sure to have no extraneous(unused) files in there and the game won't be too large. -
i did not word that correctly but thanks for answering.i meant if i could make an event that triggered once and even if i leave the map it should not happen again, which it wont from what ive tried from your suggestions.Ill jus do clones for the small maps and event triggers for the gigantics.
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Switches :p
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Why would you need to clone maps? Events have multiple pages, conditioned by switches, to make them do one thing sometimes, and another thing other times.
Sounds like you could benefit by doing some basic tutorials and reading the help file ;)