So first of all, I think it would help to get a definition of what bad and good is in this case, since both terms are open to interpretation.
Is it that a good game is a game that sells well?
Is a good game something that is fun to play?
Though those 2 things often correlate, they are 2 entirely different metrics, and just because one metric might go above expectations, doesn't mean the other metric will match it all the time.
Passion does not equal success
And sorry to say, love doesn't make a good game either; otherwise I'd probably be pretty famous and rich, and screw you guys, I'm going home to my playboy mansion, with hookers and black jack.
But only in an ideal world would that happen; I still go home to my little apartment with solitaire and "videos on demand".
Basically, if we knew the formula to make a "good game" we'd all be in previously mentioned playboy mansion with gambling and ladies of the night.
We can tell you what we think is fun, we can make suggestions, but you're also going to get a lot of conflicting answers. It's up to you to critically think what is the best advice for you and your game. Honestly, that's just good advice for life.
Why is the RTP bad?
The origin of the stigma
First of all, I do believe there was a stigma towards RPG Maker games.
As I had researched in my video I did a few years ago, this was primarily due to Steam Greenlight and a bunch of jokers flooding the store with quickly made games that were of low quality. From there, the reputation began to set in.
I know this reputation was real because not only did I also hold quite a negative view towards RPG Maker games for awhile, but in my own research I found a number of articles as well as reddit posts discussing the flood of sh/tty RM games on Steam.
It's been many years since Green Light, and I think that reputation has begun to subside, at least in part. However the damage was done, as now RPG Maker is one of only 2 game engines that gets it's own bespoke tag on Steam (the other being GameMaker), and I believe many people who still hold onto that old stigma that it's just a shovelware engine, have likely blocked games with that tag.
How does this affect the RTP?
The RTP and Value of Art
Well, as discussed, there are a set of players who recognize some basic "RPG Maker-isms" and, as much as
@contentdeleted jokes, I do believe there can some times be a visceral reaction to seeing those "RPG Maker-isms".
While you can do really great things with the RTP tileset and art, just ask Avery; un-edited, un-altered the RTP can be easily recognized, and those who can recognize it may immediately want to avoid it.
Art is important.
I was watching a variety of content related to the recent Steam Next Fest. I noticed that almost every single game that was covered all had a unique artstyle. Does that mean every single Indie game that took part in the Next Fest had a unique art style? Most certainly not. But the thing is, is that there are so, so, so many games now that we have to determine if we are interested in something at a glance. Art is going to be the first impression since it's likely the first thing we see, even before any text. This is why often the RTP art assets are not ideal for promoting your game.
But how does any of this make a good game?
Well, none of it does. The fact of the matter is that having beautiful art doesn't make your game good. It still takes skill to do game design. The art is only there to act as your first impression to catch people's attention.
If you want to design a good game, stop thinking about RPG Maker as "RPG Maker", and start thinking of it as a tool to develop a game, and to that end, the cost of making a good game; whether through time, trial and error, and testing; or through funding the game's development and utilizing the knowledge of others to help make your game fun. (Or more than likely, a combination of both).
But a skillfull developer is also going to know how to get the product out the door, because a game that is never released is never going to be good - or bad - because it never has existed in the public conscious. De-scope.
Now the question is who's actually going to bother reading all this
:LZSlol: