How to make quest and junk items sellable.

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Started by 100LittleDreams 1 posts View original ↗
  1. Oki, I'm guessing people who are new to using Modern Algebra's Quest Journal Script are wondering

    how to make quest items dropped from mobs sellable.

    (Basically so you don't have unneeded items clogging your bag and maybe make a bit of extra cash too.)

    Well here is how to do it:

    • Create the item and it's description. Set the scope and occasion to none/never
    Put the price of how much gold you want the item to be sold for. (Or whatever currency is used)

    Then set it to be consumable. (The note tab was just a reminder for me in case I forgot what it was for. lol I'm derpy.)

    1.PNG

    • Now to test it in your game. Open your game file in RPG Maker VX Ace and create
    a parallel process event to give you the item you are testing. (Just in case you're to lazy to quest for it) and put

    a erase event under it. (I recommend you put as parallel process if you set it to autorun it may not follow the erase event

    and basically freeze your game; since autorun disables movement)

    2.PNG

    • Start your game and check to see if the item is in your inventory. (You can also use a treasure chest to gain the item
    but since this is for excess items I recommend testing with a parallel event) If you noticed it is grayed out since its

    a worthless item you want to sell it to the NPC.

    4.PNG

    • Open the shop process by talking to the NPC. As you can see the item is sellable. Select the amount of the item
    you want to dump onto the NPC and make your profit.

    5.PNG

    Well there is how to do it. Also this can be good for random junk items that mobs keep spamming you with such as

    bat wings, eyeballs, etc. Or if you have a alchemy system and want to make good junk to sell for more cash. Also

    your junk items can be normal items also. Just change the Item Type to normal.