how to make characters move on their own in cut scenes

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Started by youikoarigi 20 posts View original ↗
  1. help! I am trying to make a beginning scene of my game where one main character is already on the map. she then runs forward a bit and the second character enters from off screen. i really really need help on how to do that with an autoplay preferably. they are also having a conversation too
  2. go into Tab 2 of the Event Commands and use Set Move Route... under Movement.
  3. Titanhex said:
    go into Tab 2 of the Event Commands and use Set Move Route... under Movement.
    its not working, also how to i make characters appear that are off screen. 
  4. Use the tutorials magna linked.

    Unfortunately the words "It's not working" only tells me that you messed something up and don't understand what you're doing at all. Because "Set Move Route..." works for every single person who has used the software since it's release.
  5. No problem. I'm still in the learning phase myself. Us noobs have to look out for each other. ;)
  6. Titanhex said:
    Use the tutorials magna linked.

    Unfortunately the words "It's not working" only tells me that you messed something up and don't understand what you're doing at all. Because "Set Move Route..." works for every single person who has used the software since it's release
    what i mean is, it will auto play the script. but it will not move. i went to set move route and chose these options: diretion fix ON walking animation ON one stem forward. still, it will not move on its own.
  7. If you are having an issue with your event, you would be best to provide screenshots of the event so we can see what the settings are and all of the commands that you have used.  It will be a lot easier than you having to type out explanations of what you have done.
  8. youikoarigi said:
    i went to set move route and chose these options: diretion fix ON walking animation ON one stem forward. still, it will not move on its own.
    Then something blocks that movement - events can't move on other events, and they obey the same passability as the player unless they are set to "through on".
    Direction fix and walking animation have nothing to do with movement, they affect the graphic display only.
  9. Kelsper's guide teaches all that. I have done it myself. Just, I can't remember it at the moment. I may have to do it again myself.
  10. Peridot Gaming said:
    If you are having an issue with your event, you would be best to provide screenshots of the event so we can see what the settings are and all of the commands that you have used.  It will be a lot easier than you having to type out explanations of what you have done.
    sorry! here are my screen shots

    screen 1.png

    screen 2.png
  11. Maybe it's just me but those links aren't working. Not for me anyways.
  12. magnaangemon01 said:
    Maybe it's just me but those links aren't working. Not for me anyways.
    i fixed it
  13. do not use autonomous movement for autorun events, that will only mess up your move structures.


    Question: what and how do you really want to trigger that event?


    Currently it is set up to automatically activate as soon as the actor is in the party and the player is on the map, and then show the text, move one step forward, wait a second, show the text again, move another step forward, wait again, and repeat - because autoruns always loop and always repeat all commands in the content area.


    Edit: and most probably the block is the map border - if I remember correctly, the default facing when starting the game is south, so move forward is south - and that is the map border.
  14. Maybe you should put a graphic in the event and turn Transparency On? And Andar may have a point.
  15. Andar said:
    do not use autonomous movement for autorun events, that will only mess up your move structures.

    Question: what and how do you really want to trigger that event?

    Currently it is set up to automatically activate as soon as the actor is in the party and the player is on the map, and then show the text, move one step forward, wait a second, show the text again, move another step forward, wait again, and repeat - because autoruns always loop and always repeat all commands in the content area.
    I want it to start right as you start the game. i dont want it to repeat however. after this event is done, another character will move onto the screen by itself. thats what im hoping will happen....i just dont know how to do that. also, it will show the text, but the character wont move by herself
  16. follow the link in my signature to the basic tutorials, you'll need to learn the program before you can make a game. RM is simple to use compared to other game making engines, but that does not mean you can use it without learning it...


    (and if you haven't read my edit above - you need to use the command "move north, not "move forward")
  17. To end an event, you need to select Control Switch A=On. Then on page 2 select if A=On and leave it blank. That should end the event.