Hennlo! I would really like to make the protagonist speak to a character then each time he talks to it, it says something else but then stays at that something else
(EG:
1: Greetings
2:You already greated me
))
then it stays at "Already greated me line"
But i would also like another variation like this
(EG:
Greetings:
2:You already said greetings
_END DIALOGUE_
3:You already said greetings
4:Here have this special easter egg lmao
))
HOW TO MAKE CHARACTER SPEAK DIFFERENT LINES
● ARCHIVED · READ-ONLY
-
-
That's actually pretty easy.
You need to use a variable (as I think the 2k and 2k3 makers don't have self-switches) for each NPC that has more than one dialogue and multiple event pages.
1st page
- Greetings
- set variable to 1
2nd page (condition variable >= 1)
- You already said greetings
- set variable to 2
3rd page (condition variable >= 2)
- Wow, you're persistent. Here, have this easter egg related to a famous person of the real world
- set variable to 3
Of course you can use more or less than three pages. Just remember to set an individual variable for each NPC.
If an NPC doesn't have more than one dialogue you don't need to set a variable at all.
Technically, you could do the same with switches but you'd need a switch for each of the different dialogues per NPC. -
oh thaNKS!
-
You can also use conditional branches to spare the use of new pages! :wink: