How to make an event with "Through" on still activate with "Event Touch"???

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Started by Joshua1993 12 posts View original ↗
  1. Hi everyone. I'm trying to make a game where basically if you touch a boulder you die. But, if I set the route of the boulder to custom and the player is near it, it stops moving. Whereas If I set the event to "through" it keeps going along it's merry little way with no problems. However, I still need the event to activate through "Event Touch" while it has "through" on... Someone please help me.
  2. You can't.
    But from your description it's something else that is wrong, can you give us a screenshot of the event pages and the map to check?
  3. Try tagging it as below player and uncheck through, that might work except visually the player will always be above the boulder
  4. Here is a screenshot. The problem is it'll stop moving if the player is near it, unless you put "through" on. But, if you put "through" on it won't be activated by "event touch".
  5. And what is in the autonomous movement?

    An event under autonomous movement might stop if the player is far away, but it does not stop if the player is near.
    So either you have a problem in the moveroute or one of your plugins breaks the default engine.
  6. The only way it will stop right now because of the player is if the player is blocking its path.. If you want it to pass through the player but activate its event touch effects, you can try setting it as below players.

    If it does stop even if the player isnt actually blocking its path, then you might really have a plugin or something that is changing the behavior
  7. But I don't have any plugins running...
  8. The only plugins I have are the ones that come with a new game.
  9. As you can see here the player is out of the path of the boulder, but the boulder still stops as if it's being blocked.
  10. Then again, please show us the move route that is programmed into the boulder.

    Oh - and one question: did you delete the default actors 2-4 without removing them from the starting Party?
    Because if you did that, the boulder is blocked by invisible followers, because without removing the default actors from the starting party they're still there just invisible if you delete the actors themselves.

    The starting party is defined on the system tab. If you have no actor 2-4 on the actor tab, then add them again with a Name and check if those names suddenly appear in the starting party. If yes, remove them there before deleting the actors again.
  11. OH MY GOD!!! I feel so stupid, it was the invisible followers...
  12. Thanks for the help. lol