How to make A Timer (As Item/Escape Sequence Rather Than Enemy Timer)

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Started by Carillon Nightmares 3 posts View original ↗
  1. [embedded media] <---- Instructional Video HereFirst off, make an event in the bottom corner of the screen (make the event parallel process).

    Next:

    Image1.png

    *Note, you can always put something else after the timer stops, I'm just using Game Over as an example

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    Next, go to Tools -- Database --- And Click on the common events Tab. Make a common event, set the trigger to none, and set the timer to whatever time you want it at. (Make sure to name the common event)

    (I doubt you need an image for that, but I'll put one up anyways)

    Image2.png

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    Then, make another common event, also set it's trigger to none and set it so that it calls up the common event that we just created.

    Image3.png

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    If you were doing this for an escape event than you're all done, otherwise continue reading tutorial for how to apply this to an item

    If you want to do this for an item, simply go to the items tab and make a new item (consumable {Unless you're planning on doing something else with it}). Go to common event and select the event used to call up the timer. Now if the item runs out, you'll get a game over. (or whatever else you chose to do with it)

    Image4.png

    And there you have it! A timer that allows you to use it outside of battle! You can also view the instructional video to see this in action.

    *Note: This was done in RPG VX. It may not be compatible in VX ACE.
  2. Excuse me if I sound stupid, but how do I make it so that if the timer runs out, you lose, but if you find the key item you need BEFORE the timer runs out, a cutscene plays and you win?


    I know this is a really old thread, but someone out there must know, right?
  3. MizukiUki said:
    Excuse me if I sound stupid, but how do I make it so that if the timer runs out, you lose, but if you find the key item you need BEFORE the timer runs out, a cutscene plays and you win?


    I know this is a really old thread, but someone out there must know, right?
    sorry for the late reply but if it still helps then do as follow:
    1) you see where he had the 007 event (the first event he has in the video) just add before a condition branch ->fourth options -> check "item" -> select you item
    2) in the first line put whatever you want to happen if he found the item, and underneath "else" put game over
    this way if he found the item within the time limit then whatever you wanted to happen would happen but if he didn't then its a game over or how ever you wanted to end it
    hope this helps