How to make a teleportation device with multiple locations

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Started by mike_your_bro 20 posts View original ↗
  1. Hello, my name is Mike and this tutorial is going to show you how to set up a teleportation device as an item that can be used by your character to save 3 custom locations to travel to. This is free to use for free games and for commercial games, because remember, SHARING IS CARING!

    Now let's get on with it:

    I have color-coded them to make it easier to connect the dots.

    STEP 1: CREATE 3 NEW ACTORS IN YOUR DATABASE

    Spoiler
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    I named mine 'LOCATION 1', 'LOCATION 2' AND 'LOCATION 3' so that when you open the name-input processing window it shows up, even when there is no location saved yet.

    STEP 2: MAKE AN ITEM IN YOUR DATABASE.

    Spoiler
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    Make sure you match the boxes in yours with what I highlighted, the name can be anything you want.

    Be sure to use the 'Effects' box to call your common event. Mine is named 'TELEPORTER'.

    STEP 3: CREATE 9 VARIABLES
    Spoiler
    723cyp.jpgIt is 9 total variables total but it's easier to look at it as 3 variables each for 3 locations, as follows:

    • Location 1
                    Var. 1. Map X
                    Var. 2. Map Y
                    Var. 3. Map ID
    • Location 2
                    Var. 1. Map X
                    Var. 2. Map Y
                    Var. 3. Map ID
    • Location 3
                    Var. 1. Map X
                    Var. 2. Map Y
                    Var. 3. Map ID
    NOTE: The names can differ from mine, but I would recommend that whatever you DO name them, make sure you can easily identify which variable is which.


    STEP 4: MAKE YOUR COMMON EVENT

    Spoiler
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    EDIT: IMPROVED DESCRIPTIONS AND ADDED SCREENSHOTS
  2. edit: content consolidated
  3. [comment removed]
  4. I haven't tested it, but it sounds useful.

    Kinda like the Farores wind from Legend of Zelda, Ocarina of Time?
  5. mike_your_bro, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
  6. Julien Brightside said:
    I haven't tested it, but it sounds useful.

    Kinda like the Farores wind from Legend of Zelda, Ocarina of Time?
    To be honest, I was the only one of my friends to play Majora's Mask instead of Ocarina of Time. Similar though, from what I can tell reading online.

    I also am going to get on the computer in a short while so I can post the events themselves as it is a lot simpler than it sounds. Cheers.

    edit: added pictures and cleaned up the thread a little bit
  7. This is not really belonging to the support, as it is more of an tutorial. I will move the topic for you, but please check for the required tags and other guidelines to update your post to meet the tutorial requirements. Thank you for your submission!
  8. Celianna said:
    mike_your_bro, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
    sorry about that cel, new to the forum and hadn't read the rules yet. anyways, won't happen again.

    Scinaya said:
    This is not really belonging to the support, as it is more of an tutorial. I will move the topic for you, but please check for the required tags and other guidelines to update your post to meet the tutorial requirements. Thank you for your submission!
    I have updated the page to be more tutorial-like, and have tagged the thread 'common event', if I missed something let me know.

    Thanks.
  9. Please write normally and remove your all-caps text within the next 24 hours, or else I will delete this thread.
  10. ah, i will sorry, at work, will do it when i get off.

    Celianna said:
    Please write normally and remove your all-caps text within the next 24 hours, or else I will delete this thread.
    Is that ok? I left some but they're more there for effect at this point. If it's still not ok just let me know, I can remove all the caps from it. Thanks and sorry about that. It has been a very long time since I have been on a forum, still getting used to it again.
  11. Great job with the tutorial mike; very information, and your use of variables is well explained. Oh, and welcome to the forums.
  12. This is a great idea, mike. I love this idea! I assume this can also be used as a spell?
  13. Hierophant said:
    This is a great idea, mike. I love this idea! I assume this can also be used as a spell?
    yes, anything that can either have its' own event page, or call a common event, will work for this. so, if you want it to be a spell, or an NPC or an item as i have done, they will all work. i just used item because i like to limit it to 'menu only'
  14. I'm thinking about it. I might use it as a spell or an item... I'll tell you if I decide to use it.
  15. Two points:

    1. When I use the item, it first asks me to select a user. Setting the area of effect to None solved the problem.

    2. The \N[6] thing just returns "LOCATION." Problem solved by not displaying it.
  16. Hierophant said:
    Two points:

    1. When I use the item, it first asks me to select a user. Setting the area of effect to None solved the problem.

    2. The \N[6] thing just returns "LOCATION." Problem solved by not displaying it.
    \N[x] will just show the name of the location, once the player sets it, the player is given the option of renaming it, then it will show up as whatever they named it.

    and i forgot to add the 'none' box, sorry about that.
  17. Oh yea, the location name. I didn't add that, so I guess that's why it didn't work. Just removing it was a good solution in my case.
  18. Hierophant said:
    Oh yea, the location name. I didn't add that, so I guess that's why it didn't work. Just removing it was a good solution in my case.
    sounds good buddy
  19. Nice script :) . The only thing that sound'a a bit odd to me is this: why do you have to create 3 chars in order to name the location? Isn't there any other way to input a term and save it as a variable in RPG Maker?

    But then again, I'm not that expert yet ;)
  20. see the 3 characters are there solely for the name of the locations, the variables are there to set your coordinates, they do not have anything to do other than each 'location' consists of its own 3 variables.(player x, player y, and mapid)