I am new user of VX ace, and I am blind to scripting. can you make a party member not involved in a random monster encounter? thank you
how to make a party member not involved in batlle
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By default, the first four party members are the battlemembers and anyone in position 5 or higher is the reserve, and the reserve does not participate in battle.
The only non-script method to get a specified actor out of battle would be to remove the actor from the party on turn 0 - which might cause some other problems.
So you'll need a script for a reliable way - perhaps yanfly's party system can help here, or you can request a script in the script request forum (in that case, you'll need to provide more details about what you want to have as a result) -
I'll check on yanfly's first. If it's not what I want then I'll request a script
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I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
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I've actually been looking for this for a few minutes now. (I think we're looking for the same thing)
Vanilla project.
How can I script moving an actor to the reserves and back to the battle members? (or, is there no way to do this without a larger "system" in place, like yanfly's party system?)
For me, I need to be able to move all actors to "reserves", then cherry-pick actors to add back in based upon my own custom scripting. But I don't know how to make those add/remove script calls. I don't want the actors removed from the party...
Thanks in advance! :) -
By default, the battlers are the first four actors, and the reserve is any actor in position 5 or above.
That cannot be changed without scripts.
If your party is only four or smaller, there is no reserve and you cannot move any actor to the reserve without scripts.
If your party has five or more actors, you can move any actor into the reserve by events by first removing it from the party and then adding it again (placing it into the last slot).
But you are required to have four battle members in default, so you're limited to how large the reserve is by that.
There are probably script calls to change the actor order without removing the actors, but it's impossible to "move all actors to reserve" in default, because the reserve isn't really a group.
You can only simulate something like that by first having the player pick four battle actors and then reorder the party to place those four in front.