How to make a instant death skill. (or use a script?)

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Started by KeyToTruth12 15 posts View original ↗
  1. Topic. Title says it all.
  2. If you make a State which does 100% of HP damage --- by setting an "HRG" value of -100%, and you've turned on the "KO from Slip Damage" checkbox under the System tab, the skill should kill things with one hit.

    Or, you can have the Skill just be a "Certain Hit" skill which grants b.hp damage with "None" as the Element

    .

    I think the latter is probably simpler.
  3. Then how do you make bosses immune to that skill?

    I want to be like the Mudo skill from the SMT games.
  4. Thats pretty easy to do. Make a skill named Death. Double click on the effects window and choose the state tab. Add the death state and change the % for the success rate to whatever you want. If you want an enemy to be immune to that skill, choose the enemy tab then double click on the features window. Then finally, click on the rate tab, state rate, choose death and adjust the % to whatever you want. If you put 0%, the enemy will be immune to 1HKO skills like death, mudo, ect

    Note that state RATE and state RESIST are completely different things, so dont mix them up or youll end up with an immortal enemy. XD

    Edit: This has nothing to do with your question but i just wanted to say nice avatar! Corpse party is awesome!  :D
  5. The easiest way to do this is to make the skill have 100% chance to cause KO (or whatever your death state in state 1 is called), and on all bosses set state rate to 0% for KO (do not use state resist, or you will not be able to kill them normally either!).

    Edit: Mudo in those games is 25% to cause death, so if you want to exactly duplicate it, use 25% to chance to cause KP instead of 100% like I stated.
  6. I've made one in my game the same way referenced above with some tweaks though.

    I created a Certain Hit skill, with 20% probability of success on use with no damage whatsoever and no effects except for inflicting Death State (the one in slot 1) with maximum probaility.

    This way it all depends only of the sucess of the use itself. Can't be dodged, evaded, blocked, reflected, you name it.

    If you use it and it is successful use, the enemy dies.

    For the immunity to that skill, simply make the enemy have the State Rate of Death State reduced to 0 on the Enemy Properties in the Enemies Tab  :)

    Hope it helped.
  7. Thanks for the replies guys, but, it just won't work. Did I do something wrong?

    mudo.png

    enemies.png
  8. Make sure K.O. is in state one, and that you did not change which state is the death state in any of your scripts.
  9. Yeah, K.O is in State #1. I haven't changed it.
  10. Try doing what we told you in a new project. If it works there, it means that maybe one of your scripts is interfering somehow.
  11. It's definitely a script problem. *sigh* 

    What script do you think that would interfere? 

    Edit: found it, it was Battle Symphony. How do you make it un-interfere?
  12. That i dont know. Im not a scripter, so i cant help you with that. But since you know the problem now, you can try to wait abit and see if a scripter will want to help you or you can make a completly new topic asking for someones help.
  13. Ah, okay. 

    Edit: lol, fixed the problem. I just removed the Immortal tag from inside the script. Nevertheless, thank you all for helping me :p
  14. lol. Youre welcome. :)