How to make a color-tile based puzzle?

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Started by rpgmakerxp 4 posts View original ↗
  1. I've played several games where there's a specific colored tile/block that can only be placed on the same color/specific spot(or the path only continues when it's on the same color).

    I found an example in this video. The puzzle(that you see in the thumbnail)starts at 12:31.
    [embedded media]

    Anyone know how to do something like this without using multiple switches(not the mind read part)?
  2. You can use a conditional branch with a script call that determines if the statue is on the correct tile, and calls out what should happen. For example:

    statuetut.png

    BTW, there is more to those script calls than meets the eye, but you should be able to get the idea.
  3. Yes, I'm not that familiar with script calls myself, but I can see that the numbers represent the location on the map. I would probably just use one, then on the else have it use the buzzer/no sound effect, etc. that you put. Thanks.
  4. If you need help with the script calls feel free to ask. :)