I must be an idiot, because I want to get an army of demons to walk together in my opening cutscene, but I do not know how. I got the first one in the first row to move, but the second one will not follow suit. I thought maybe if I unchecked the "Wait until move finishes", that would help, but then they all vanished as if by magic. I'm at a loss, because it is supposed to be the demon army setting off to meet the human army in combat. Does anyone have any ideas please?
How to get a group of npcs to walk together?
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Show a screenshot of your controlling event.
All the NPCs should be controlled by the same event, and removing the "wait" check should be all that is needed to have them walk at the same time - if that didn't happen, you made a mistake somewhere else and we need to see the full event to solve the problem. -
All you need to do is uncheck the wait for completion on all of them except the last one. That should make them walk in unison.
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I had each NPC a separate event
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Bad idea.I had each NPC a separate event
One of the more important lessons in doing cutscenes is to control everything from a single event - all other events should have no content at all, just be the placeholders with the sprite to be moved around by the set move route commands from the controlling event.
Having each of the NPCs control itself is just opening a can of worms for timing problems, coordination problems and more - as you've experienced for yourself.
There is a blog tutorial "Events are not NPCs" (might be named differently) that explains it in more detail - or you could follow the link in my signature to some other tutorials on how to work with RM.