Hello,
i want to know i can let all events be freezed using script.
Ive found this in a pause script:
frame = Graphics.frame_count stopping if TIME_STOP Graphics.frame_count = frame endI tried to use it in my script but it didnt work.
Someone have an idea?
How to freeze map events temporary?
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Why do you want to pause them? What is going to happen while they're paused?
There might be a better way than that. -
Im currently working on a menu.
Im using parallels processing main events to display the pictures
and using an input script to control the variables.
The menu doesnt work anymore properly when im using automatic events
which would stop the events.
Thats why i want just to freeze the map until the user closes the menu. -
Well, for one, using parallels to show pictures for an evented menu is not really a nice idea... Why not just make it autorun (so that no other autorun event will fire during it's duration), show the pictures then run a loop that waits for input?
basically:
show picture
show options
loop
if input is pressed
go to label: run
end
label: run
do something
I think that's the good way to go about it when using events... otherwise you'd want to dabble into scripting the menu so that you can run it in a new scene instead -
Modding your script to freeze events would also freeze the parallel process event that you're using for the menu :)
There are menu systems out there done with events. Have you had a look to see if you can find any? -
https://github.com/Archeia/YEARepo/blob/master/Utility/Stop_All_Movement.rb
this only stop the movement though. i don't know what kind of freeze you want :D .