When poison ticks, I want the enemy to flinch similar to when they are damaged (the damaged motion).
I tried searching the web but no luck @.@
How to force enemy to flinch?
● ARCHIVED · READ-ONLY
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1) can't be done by default, at minimum you need a plugin that creates action sequences (by default there is absolutely no enemy movement or animation.
2) when you have such a plugin you need to tell us which one because different plugins enable different action sequemces. -
You can also have a skill that always applies a "Flinch" State. For the State itself, set the restriction to "Cannot Move", and make it last a single turn. And have the Removal Timing to "Turn End" (I'm sure "Action End" works too, but I haven't tried it myself.) That's all there is to it! So for any skills that make the target flinch, it will apply that state and make it appear that they skipped their move.
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@Mystic_Enigma he's not asking for a stun skill. He's asking for a physical movement when DoT ticks.
Sorry to highjack but me too!!
I'm using Yanfly plugins
Battle Core - Action Sequences & Buff/State Core & Ex DoT & Visual StateFX
Guessing something with note tag from Buff/State Core
<Custom Regenerate Effect>
code
code
</Custom Regenerate Effect> -
[mod]As this cannot be done by default in the editor, I am moving it to JS Plugin Requests.[/mod]
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@Mystic_Enigma he's not asking for a stun skill. He's asking for a physical movement when DoT ticks.
Sorry to highjack but me too!!
I'm using Yanfly plugins
Battle Core - Action Sequences & Buff/State Core & Ex DoT & Visual StateFX
Guessing something with note tag from Buff/State Core
<Custom Regenerate Effect>
code
code
</Custom Regenerate Effect>
this. explained it better than me :D