How to force enemy to flinch?

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Started by EseQueL 6 posts View original ↗
  1. When poison ticks, I want the enemy to flinch similar to when they are damaged (the damaged motion).
    I tried searching the web but no luck @.@
  2. 1) can't be done by default, at minimum you need a plugin that creates action sequences (by default there is absolutely no enemy movement or animation.
    2) when you have such a plugin you need to tell us which one because different plugins enable different action sequemces.
  3. You can also have a skill that always applies a "Flinch" State. For the State itself, set the restriction to "Cannot Move", and make it last a single turn. And have the Removal Timing to "Turn End" (I'm sure "Action End" works too, but I haven't tried it myself.) That's all there is to it! So for any skills that make the target flinch, it will apply that state and make it appear that they skipped their move.
  4. [mod]As this cannot be done by default in the editor, I am moving it to JS Plugin Requests.[/mod]