Spoiler
def window_height
Graphics.height
end
Graphics.height
end
to this:
Spoiler
def window_height
Graphics.height * 0.75
end
Graphics.height * 0.75
end
and the lanes
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def item_height
(height - standard_padding * 2) / 4
end
(height - standard_padding * 2) / 4
end
to this:
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def item_height
(height - standard_padding * 2) / 3
end
(height - standard_padding * 2) / 3
end
in order to achieve this specific character window size:
[embedded media]
However, there exists an unwanted graphical bug. There's a "blank space" in the menu from the window that gets cut, which I don't desire at all. So, how could I fix that, by preventing that space of the window from being cut?
Thanks in regard.