Hello,
we would like to know if there's a way to equip a weapon or armor, according to what the "hero" is currently wearing (equipping). :p
For example, if our hero is equipping the weapon with ID n. 100 we want that, via script, our hero changes the weapon automatically to a new weapon with the ID 200.
If he's wearing weapon id120 we'd like that, after call script, he wears weapon id220, if 121:221 and so on...
What we tried to do is manipulate the id number of the weapon the hero is equipping through this script:
1. Create Variable Operation called: 0061:weaponid
Operand: SCRIPT $game_actors[1].equips[0].id
2. In the event we put a call script:
add_weapon($game_variables[61],1)
This actually works but if we add a costant to the $game_variable, the game crashes ex. add_weapon($game_variables[61]+100,1)
+100 represents the increase rate of our weapon id, which means that old weapon should be replaced with a new weapon which can be found at the position +100 in the database
The return error is:
Script 'Game Interpreter' line 1411: NoMethodErrorOccured. Undefined method 'note' for nil:NilClass
Please help us!!!!!! :D :D :D
We will pay u with lots of beeers!
Lots of...
How to equip a weapon/armor via script
● ARCHIVED · READ-ONLY
-
-
I think to help on this we need to know what the function add_weapon does, as it sounds like the error is in that function. Can you post that please?
-
I think you'll just have to add the 100 the the variable before you apply it with the add_weapon.
Is there a reason why you cannot do this?
$game_variables[61] = $game_actors[1].equips[0].id
$game_variables[61] += 100
add_weapon($game_variables[61],1) -
I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
-
Your code is doing more than just adding 100 to a variable when it's telling you that it tried to access a "note" attribute.
-
At the start of the game, would $game_variables[61] be nil? I know it displays and acts as "0" but it might be the nil object.
You'd probably want a check for nil before trying to add 100 to it. -
Variables are never nil.
If you take a look at the Game_Variables class, you will see that if it is not defined, it always returns 0.