Hello, I'm trying to make a conditional branch that will use a specific characters stat value (for example Agility) to determine if he or she can do the event or not.
I've looked around for something like this a bit but frankly I'm not sure exactly what the name of something like this would be.
Also, how can I change the names of stats?
Never mind the changing names of stats I just realized that's in the terms section of the database.
How to Create a Conditional Branch That Uses Stat Amounts?
● ARCHIVED · READ-ONLY
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If you set a variable to the char's stat, you should beable to use that variable as a condition, which should now relate to the number of a given stat the char has(if variable = X or greater).
I haven't tried this in Ace yet, but baring any engine bugs, that should work. -
Thanks a bunch, I really need to get in the habit of making sure variables aren't the answer to my questions before I ask them :p
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Yep np, and yea lol, you really need to, It's crazy how many answers to a problem, is a variable. The variable feature in the editor, is as close to perfectly implemented as you can get, without being perfect(there's like only a couple of options missing, that's keeping it from being perfect).Thanks a bunch, I really need to get in the habit of making sure variables aren't the answer to my questions before I ask them :p
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Yeah, variables are INCREDIBLY useful in Ace. Conditional Branch has a whole heap more flexibility too.
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