I'm just bumbling around trying to teach myself how to bumble around with this stuff. I was messing with Yami's Battle Symphony counterattacks and thought wouldn't it be cool if the character riposted with their shield, gauntlet, or offhand weapon prior to the counter attack swing? Since it plays two hits anyway. Here's what I've got so far:
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # XPhater autosymphony: riposte counter # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # This causes the countering battler to perform an off-hand riposte # prior to their weapon swing. # --- WARNING --- - - - - - - - - - - - - - - - - - - - - - - - - - - - - # This is a custom AutoSymphony. Do whatever you want. #-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "RIPOSTE COUNTER" => [ ["STANCE", ["USER", "EXTRA"]], ["ICON CREATE", ["USER", "SHIELD", "HAND"]], ["ICON EFFECT", ["USER", "SHIELD", "CUR_X 1"]], ["ICON", ["USER", "SHIELD", "UPSWING", "WAIT"]], ["ICON CREATE", ["USER", "WEAPON2", "HAND"]], ["ICON EFFECT", ["USER", "WEAPON2", "CUR_X 1"]], ["ICON", ["USER", "WEAPON2", "UPSWING", "WAIT"]], ["ATTACK ANIMATION", ["WAIT"]], #HOW DO YOU PLAY SOMETHING ELSE ["ICON DELETE", ["USER", "SHIELD"]], ["ICON DELETE", ["USER", "WEAPON2"]], ], # end RIPOSTE COUNTERRight now, the character simply plays the attack animation from their equipped mainhand weapon. I made a video for you. As you can see, the shield has the sword's attack animation on the enemy.For the riposte hit, I just want to make a short version of like 001: Physical Hit. We'll call it 239: Riposte. How would I go about calling animation ID 239 in a script? This probably seems basic to everybody except me but searching for answers was ludicrously futile.
How to call animation ID in script
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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
If you want this to work with Yami's script, please provide a link to make it easy for others to find.