How to balance the chars,monsters,equipments?
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@noberk We do not need those images to give advice on the questions you ask, so at the very least, please put them inside a spoiler, if you don't want to delete them, as they serve no purpose. It makes scrolling this page much longer than it needs to be, and with such huge images, it is a nightmare on a phone - which is how a lot of people access this site. Make it easy for other people to help you.
You give no detail, so it is extremely hard to know where to begin. However, I suggest you read through some of the relevant threads in the section 'Game Mechanics Design', to get an overall feel of some aspects of this. And I am sure that you will notice there that the most frequent piece of advice is "playtest, playtest, playtest." -
"Good idea"? well the Best Idea is simple, made an enemy and actor? battle test, made a new item? battle test with the already tested enemy and actor, made a new weapon/armor? battle test, made a new enemy? battle test with the already tested actor, weapon armor and item...
And so on, thats the only way of truly testing. -
There have been whole essays and courses devoted to this kind of thing (I could go on for paragraphs on here myself about it, boring everyone to tears I imagine), so as others have said, we need more info. How is your system set up so far?
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I have same issue with my game, I stucked with balancing the game, sometimes the actor become op and sometimes the character too weak, same to skills and weapons.
it gave me headache DX