How to balance the chars,monsters,equipments?

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Started by noberk 5 posts View original ↗
  1. I hope someone can suggest me some good ideas for how to balance char growth, different monster, and a ton of types of equipment?

    1.jpg C1F66566-0FD9-45D4-A5D3-AD924D5F716B.jpg AA952E01-FB21-4101-ABBA-6C3BE244A533.jpg
  2. @noberk We do not need those images to give advice on the questions you ask, so at the very least, please put them inside a spoiler, if you don't want to delete them, as they serve no purpose. It makes scrolling this page much longer than it needs to be, and with such huge images, it is a nightmare on a phone - which is how a lot of people access this site. Make it easy for other people to help you.

    You give no detail, so it is extremely hard to know where to begin. However, I suggest you read through some of the relevant threads in the section 'Game Mechanics Design', to get an overall feel of some aspects of this. And I am sure that you will notice there that the most frequent piece of advice is "playtest, playtest, playtest."
  3. "Good idea"? well the Best Idea is simple, made an enemy and actor? battle test, made a new item? battle test with the already tested enemy and actor, made a new weapon/armor? battle test, made a new enemy? battle test with the already tested actor, weapon armor and item...

    And so on, thats the only way of truly testing.
  4. There have been whole essays and courses devoted to this kind of thing (I could go on for paragraphs on here myself about it, boring everyone to tears I imagine), so as others have said, we need more info. How is your system set up so far?
  5. I have same issue with my game, I stucked with balancing the game, sometimes the actor become op and sometimes the character too weak, same to skills and weapons.
    it gave me headache DX