@Ksi
I'm not gonna change the in-game content at this point -.- It's like starting to create the game all over again, which makes no sense since it's been received well despite the modest sales, and as I said, I'm done with it and satisfied for the end result.
The game has been released and completed last december. You don't change the content after that, unless something is really broken or bugs require updating. I'm even against DLC and always have been. It's usually just worthless extras, or in the worst case scenario, messes or bugs up the main game.
I'm not sure what you mean about "matching facesets." Should I hire some artist with my non-existing budget to create all-new faces to the game? This would take time and new updates, since higher quality faces take longer time to draw. To be honest, the faces in the game might not be the best quality out there, and I could've made them a lot better if I'd spent more time with them (believe it or not, even one of the current faces took me about 2 hours to draw with wacom, and there are a lot of faces. I can do better, but then it would've been 4 hours per face). Besides, I'm kind of happy with the faces! At least they're not looking like they were made by the same few artists that make the faces for most of the RPG Maker games. They might not be the best, but at least they're not generic.
I had set myself a time limit of at least 3 years to complete the game, and there were a million other aspects I had to spend my time.
As for the logo, maybe I really should have used the first one with the star. But back then, many people were liking more the one the game has now, or at least both got about 50/50 positive feedback. So, I went with what I used based on the feedback and my personal preference back then, and decided to use the pentagram logo as an in-game book cover.
I still like the current title screen logo, because whatever it might be, it's not generic and that's what I want to avoid more than anything...
About the competition.There are now tons of 2d RPG:s in Steam. Some might look better than others and some worse. Someone might think a game made with Vx Ace looks more generic than another made with 2K3, even though the latter had been using its own engine's RTP fully, vanilla, and the VxAce version had edited almost everything which takes more work. Whatever's the case and despite this, the images would have to be truly special at this point for the player to think it's just not another 2d-rpg, no matter what maker we're using. Things have changed fast in just a few years.
I'm sure I and many of us could create the best looking 2d RPG game ever, with 1 hour of playtime. Unfortunately, I had to make compromises with things related to the visuals, because of the scale of this project. At least one of my test players said that despite the "RTP" base (even though it's not really the engine RTP mostly but edited free-to-use or bought material), he quickly forgot he was playing an RPG Maker game because of how it all works out. Based on that feedback, I decided to carry on with what I was doing and saved a lot of time like that. If I had drawn all the graphics and animations from the scratch... well, it would've taken something like 15 years and I could be dead by then, or lose interest on the way. I don't have a team to work with these things from the start, except the musicians of course.
The things I did not compromise were the story, the creation of five unique worlds, the music, atmosphere, and the gameplay. Those had to be as I envisioned them. Unfortunately, none of this can be seen from the store page, apparently.
What was the image you found looking interesting? I could change the store page images based on that opinion.