I mean specifically what is it using in the end, like ctx, pixi, html/css?
Assuming someone who has been intimate with the js would be my best bet.
How is MV "drawing" text in game?
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Pixi I believe. Haven't peeked much at the Pixi library or the Core plugin, but I assume it's Pixi.
Be nice if someone can confirm, because I'm really not sure lol. -
http://pixijs.download/dev/docs/core_text_Text.js.html#line35
your question make no sense for me, can you reformulate ?
Only the rendering process are not same between bitmap and webGl from the canvas. -
No, MV doesn't draw text via pixi. It draws text on a new bitmap via canvas2d and then blits it onto the window contents. Blitting like this can also be seen when mv makes a window.
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No, MV doesn't draw text via pixi. It draws text on a new bitmap via canvas2d and then blits it onto the window contents. Blitting like this can also be seen when mv makes a window.
So you are saying, when all is said and done I am seeing text on my screen because of:
Code:Et al.ctx.font
And then it is using something (javascript again?) to blit (which I haven't done since the FLash days, lol).
Correct? -
That's it.