Because with IIFE is on the way, I could not make an overwrite patch that does an edit like from this
Code:
to this (a separate file plugin that must be placed directly below the plugin) Scene_Map.prototype.createAllWindows = function() {
_Scene_Map_createAllWindows.call(this);
this.createMinimapWindow();
};Code:
Because Scene_Map.prototype.createAllWindows = function() {
_Scene_Map_createAllWindows.call(this);
do_something_in_between()
this.createMinimapWindow();
};_Scene_Map_createAllWindows is private in IIFE.There was never been a problem like this in RGSS.
Because many people would refer to your tutorial when it comes to plugin making. And not sure if they would bother to read the comments.