I'm using the time fantasy characters for a project. The problem I have at the moment is that I need to make some doors that are at least two tiles high instead of the one tile high ones MV comes with.
I can make all the art, but how do I set this up exactly?
Do you just have to have two events, with one above the other? Then do you just use switches to tell the top part of the door to animate when the bottom is interacted with?
How do you set up doors that are two tiles high?
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leave the hole in the map, and use a sprite that is twice as tall, for each frame.
as long as the proportion is correct, the program will grab the whole rectangle that is *the portion of the bitmap that results of dividing the dimensions of each side by a given number*
if the sprite bitmap is 3x4 *frames* total, it doesn't matter if it is 240x100 or 1280x16 -
I always use a sprite of the open door on the map, then use the double height sprite door animation on the event (just assign the graphic with the right permutation of ! and $ depending on the sheet you're using (single (3x4 cells) or multiple (12x8 or 12x16 cells I think)). That way I'm sure there's never a hole showing on the map if something funky happens with my event.